コード例 #1
0
        public static void AddZAxis(Model3DGroup group,
                                    double length = 4, double thickness = 0.1)
        {
            MeshGeometry3D mesh   = new MeshGeometry3D();
            Point3D        origin = D3.Origin -
                                    D3.XVector(thickness / 2) -
                                    D3.YVector(thickness / 2) -
                                    D3.ZVector(thickness / 2);

            mesh.AddBox(origin,
                        D3.XVector(thickness), D3.YVector(thickness), D3.ZVector(length));
            group.Children.Add(mesh.MakeModel(Brushes.Blue));
        }
コード例 #2
0
        // Make a cube at the origin.
        public static void AddOrigin(Model3DGroup group,
                                     double cubeThickness = 0.102)
        {
            MeshGeometry3D mesh   = new MeshGeometry3D();
            Point3D        origin = D3.Origin -
                                    D3.XVector(cubeThickness / 2) -
                                    D3.YVector(cubeThickness / 2) -
                                    D3.ZVector(cubeThickness / 2);

            mesh.AddBox(origin,
                        D3.XVector(cubeThickness),
                        D3.YVector(cubeThickness),
                        D3.ZVector(cubeThickness));
            group.Children.Add(mesh.MakeModel(Brushes.Black));
        }
コード例 #3
0
        // Define the model.
        private void DefineModel(Model3DGroup group)
        {
            const int numTheta = 30;
            const int numPhi   = 60;

            // Make a smooth torus.
            MeshGeometry3D mesh1  = new MeshGeometry3D();
            Point3D        center = new Point3D(1, 0, 1);

            mesh1.AddTorus(center, 1, 0.5, numTheta, numPhi, true);
            mesh1.ApplyTransformation(new TranslateTransform3D(0, -1, -1));
            group.Children.Add(mesh1.MakeModel(Brushes.Pink));

            // Make a smooth torus.
            MeshGeometry3D mesh2 = new MeshGeometry3D();

            center = new Point3D(0, 0.6, 2.5);
            mesh2.AddTorus(center, 1, 0.5, numTheta, numPhi, true);
            mesh2.ApplyTransformation(D3.Rotate(D3.ZVector(), center, 40));
            mesh2.ApplyTransformation(D3.Rotate(D3.YVector(), center, 90));
            mesh2.ApplyTransformation(new TranslateTransform3D(0, -1, -1));
            group.Children.Add(mesh2.MakeModel(Brushes.LightGreen));

            // Make a smooth torus.
            MeshGeometry3D mesh3 = new MeshGeometry3D();

            center = new Point3D(-0.75, 1, -0.75);
            mesh3.AddTorus(center, 1.1, 0.55, numTheta, numPhi, true);
            mesh3.ApplyTransformation(D3.Rotate(D3.XVector(), center, 90));
            mesh3.ApplyTransformation(D3.Rotate(D3.YVector(), center, 45));
            mesh3.ApplyTransformation(new TranslateTransform3D(0, -1, 0));
            group.Children.Add(mesh3.MakeModel(Brushes.LightBlue));

            // Show the axes.
            MeshExtensions.AddAxes(group);
        }