void OnWillRenderObject() { #if UNITY_EDITOR // Need to set the light probe usage for legacy (< Decalicious 1.4) decals, // only do it in editor to not affect game performance. MeshRenderer mr = GetComponent <MeshRenderer>(); mr.lightProbeUsage = LightProbeUsage.BlendProbes; #endif if (Camera.current == null) { return; } DecaliciousRenderer renderer = Camera.current.GetComponent <DecaliciousRenderer>(); if (renderer == null) { renderer = Camera.current.gameObject.AddComponent <DecaliciousRenderer>(); } if (!renderer.isActiveAndEnabled) { return; } if (Fade <= 0.0f) { return; } if (Material == null) { return; } if (Material == null) { RenderMode = DecalRenderMode.Invalid; } else if (Material.shader == _deferredShader) { RenderMode = DecalRenderMode.Deferred; } else if (Material.shader == _unlitShader) { RenderMode = DecalRenderMode.Unlit; } else { RenderMode = DecalRenderMode.Invalid; } #if UNITY_5_6_OR_NEWER Material.enableInstancing = renderer.UseInstancing; #endif renderer.Add(this, LimitTo); }
// Token: 0x060034C0 RID: 13504 RVA: 0x000E6608 File Offset: 0x000E4808 private void OnWillRenderObject() { if (this.Fade <= 0f) { return; } if (this.Material == null) { return; } if (Camera.current == null) { return; } if (this.Material == null) { this.RenderMode = Decal.DecalRenderMode.Invalid; } else if (this.Material.shader == this._deferredShader) { this.RenderMode = Decal.DecalRenderMode.Deferred; } else if (this.Material.shader == this._unlitShader) { this.RenderMode = Decal.DecalRenderMode.Unlit; } else { this.RenderMode = Decal.DecalRenderMode.Invalid; } DecaliciousRenderer decaliciousRenderer = Camera.current.GetComponent <DecaliciousRenderer>(); if (decaliciousRenderer == null) { decaliciousRenderer = Camera.current.gameObject.AddComponent <DecaliciousRenderer>(); } this.Material.enableInstancing = decaliciousRenderer.UseInstancing; decaliciousRenderer.Add(this, this.LimitTo); }