コード例 #1
0
    private void findHitVoxel(Vector3 hitPoint)
    {
        ThreadSafeVoxelisation.GridSize gridSize = aabcGrid.GetSize();
        Vector3 center = aabcGrid.GetCenter();

        Vector3 difference = hitPoint - center;

        short xOff, yOff, zOff;

        xOff = (short)(difference.x / gridSize.side);
        yOff = (short)(difference.y / gridSize.side);
        zOff = (short)(difference.z / gridSize.side);

        hit.x = (short)(gridSize.x / 2 + xOff);
        hit.y = (short)(gridSize.y / 2 + yOff);
        hit.z = (short)(gridSize.z / 2 + zOff);
    }
コード例 #2
0
 void DrawMeshShell()
 {
     if (grid != null)
     {
         if (drawMeshShell && (grid != null))
         {
             var cubeSize = new Vector3(cubeSide, cubeSide, cubeSide);
             var gridSize = grid.GetSize();
             for (short x = 0; x < gridSize.x; ++x)
             {
                 for (short y = 0; y < gridSize.y; ++y)
                 {
                     for (short z = 0; z < gridSize.z; ++z)
                     {
                         var cubeCenter = grid.GetAABCCenterFromGridCenter(x, y, z) +
                                          grid.GetCenter() +
                                          meshShellPositionFromObject;
                         if (grid.IsAABCSet(x, y, z))
                         {
                             Color color;
                             if (colors.TryGetValue(colouring[x, y, z], out color))
                             {
                                 Gizmos.color = color;
                                 Gizmos.DrawCube(cubeCenter, cubeSize);
                             }
                         }
                         else if (drawEmptyCube)
                         {
                             Gizmos.color = new Color(0f, 1f, 0f, 1f);
                             Gizmos.DrawCube(cubeCenter, cubeSize);
                         }
                     }
                 }
             }
         }
     }
 }