コード例 #1
0
        /// <summary>
        ///     Enqueues the work item. Returns a work-item-state-struct as a handle to the operation that is just about, or
        ///     queued, to be executed.
        ///     <para>Information on the returned struct... </para>
        ///     <para>
        ///         Call the result property on this struct to trigger a lock, thus blocking your current thread until the function
        ///         has executed.
        ///     </para>
        ///     <para>
        ///         Call Dispose on that returned item to automatically reuse the data-structure behind each work-item in order to
        ///         avoid
        ///         garbage-collector-cycles.
        ///     </para>
        ///     <para>
        ///         Use its <c>IsCompleted</c>-Property to verify within a monitor if your method has finished executing. The
        ///         <c>IsCompleted</c>-Property actually triggers a WaitOne(1) on a
        ///         ManualResetEvent internally thus returning almost instantly.
        ///     </para>
        /// </summary>
        /// <typeparam name="V">The type of the result.</typeparam>
        /// <param name="workerFunction">The worker function.</param>
        /// <param name="asyncCallback">The async callback.</param>
        /// <returns>
        ///     Returns a work-item-state-struct as a handle to the operation that is just about, or queued, to be executed.
        /// </returns>
        public IWorkItemState <V> EnqueueWorkItem <V>(Func <V> workerFunction, CallbackFunction asyncCallback = null)
        {
            var workItem = GetWorkItem(asyncCallback);

            workItem.DelegateInputParameters = new object[] {};
            workItem.Delegate = delegateInputParameters => { return(workerFunction.Invoke()); };

            var workItemState = new WorkItemState <V>(workItem.WorkItemStateTypeless);

            EnqueueWorkItemInternal(workItem);
            return(workItemState);
        }
コード例 #2
0
        /// <summary>
        ///     Enqueues the work item. Returns a work-item-state-struct as a handle to the operation that is just about, or
        ///     queued, to be executed.
        ///     <para>Information on the returned struct... </para>
        ///     <para>
        ///         Call the result property on this struct to trigger a lock, thus blocking your current thread until the function
        ///         has executed.
        ///     </para>
        ///     <para>
        ///         Call Dispose on that returned item to automatically reuse the data-structure behind each work-item in order to
        ///         avoid
        ///         garbage-collector-cycles.
        ///     </para>
        ///     <para>
        ///         Use its <c>IsCompleted</c>-Property to verify within a monitor if your method has finished executing. The
        ///         <c>IsCompleted</c>-Property actually triggers a WaitOne(1) on a
        ///         ManualResetEvent internally thus returning almost instantly.
        ///     </para>
        /// </summary>
        /// <typeparam name="T1">The type of the 1.</typeparam>
        /// <typeparam name="T2">The type of the 2.</typeparam>
        /// <typeparam name="V">The type of the result.</typeparam>
        /// <param name="workerFunction">The worker function.</param>
        /// <param name="arg1">The arg1.</param>
        /// <param name="arg2">The arg2.</param>
        /// <param name="asyncCallback">The async callback.</param>
        /// <returns>
        ///     Returns a work-item-state-struct as a handle to the operation that is just about, or queued, to be executed.
        /// </returns>
        public IWorkItemState <V> EnqueueWorkItem <T1, T2, V>(Func <T1, T2, V> workerFunction, T1 arg1, T2 arg2,
                                                              CallbackFunction asyncCallback = null)
        {
            var workItem = GetWorkItem(asyncCallback);

            workItem.DelegateInputParameters = new object[] { arg1, arg2 };
            workItem.Delegate = delegateInputParameters => workerFunction.Invoke(arg1, arg2);

            var workItemState = new WorkItemState <V>(workItem.WorkItemStateTypeless);

            EnqueueWorkItemInternal(workItem);
            return(workItemState);
        }
コード例 #3
0
        /// <summary>
        ///     Enqueues the work item. Returns a work-item-state-struct as a handle to the operation that is just about, or
        ///     queued, to be executed.
        ///     <para>Information on the returned struct... </para>
        ///     <para>
        ///         Call the result property on this struct to trigger a lock, thus blocking your current thread until the function
        ///         has executed.
        ///     </para>
        ///     <para>
        ///         Call Dispose on that returned item to automatically reuse the data-structure behind each work-item in order to
        ///         avoid
        ///         garbage-collector-cycles.
        ///     </para>
        ///     <para>
        ///         Use its <c>IsCompleted</c>-Property to verify within a monitor if your method has finished executing. The
        ///         <c>IsCompleted</c>-Property actually triggers a WaitOne(1) on a
        ///         <see cref="ManualResetEvent" /> internally thus returning almost instantly.
        ///     </para>
        /// </summary>
        /// <typeparam name="T1">The type of the 1.</typeparam>
        /// <typeparam name="T2">The type of the 2.</typeparam>
        /// <typeparam name="T3">The type of the 3.</typeparam>
        /// <param name="workerFunction">The worker function.</param>
        /// <param name="arg1">The arg1.</param>
        /// <param name="arg2">The arg2.</param>
        /// <param name="arg3">The arg3.</param>
        /// <param name="asyncCallback">The async callback.</param>
        /// <returns>
        ///     Returns a work-item-state-struct as a handle to the operation that is just about, or queued, to be executed.
        /// </returns>
        public IWorkItemState EnqueueWorkItem <T1, T2, T3>(Action <T1, T2, T3> workerFunction, T1 arg1, T2 arg2, T3 arg3,
                                                           CallbackFunction asyncCallback = null)
        {
            var workItem = GetWorkItem(asyncCallback);

            workItem.DelegateInputParameters = new object[] { arg1, arg2, arg3 };
            workItem.Delegate = delegateInputParameters =>
            {
                workerFunction.Invoke(arg1, arg2, arg3);
                return(null);
            };

            var workItemState = new WorkItemState(workItem.WorkItemStateTypeless);

            EnqueueWorkItemInternal(workItem);
            return(workItemState);
        }