コード例 #1
0
 /// <summary>
 /// Define the given symbol on the current stack frame.
 /// </summary>
 /// <param name="constant_def"></param>
 private void _SetConstant(Constant constant_def)
 {
     _env_stack.Peek().Add(constant_def.Name.ToLowerInvariant(), constant_def);
 }
コード例 #2
0
 /// <summary>
 /// XSLT extension method, called to define a text constant in the 
 /// preprocessor environment.  The constant can be referred to symbolically
 /// in subsequent definitions or expansions.
 /// </summary>
 /// <param name="name"></param>
 /// <param name="value"></param>
 public void define_text_constant(string name, string value)
 {
     _CheckAlreadyDefined(name);
     Constant const_def = new Constant();
     const_def.Name = name;
     const_def.Value = value;
     _SetConstant(const_def);
 }
コード例 #3
0
 /// <summary>
 /// Define the given symbol on the current stack frame.
 /// </summary>        
 /// <param name="constant_def"></param>
 private void _SetConstant(Constant constant_def )
 {
     _env_stack.Peek().Add( constant_def.Name.ToLowerInvariant(), constant_def );
 }    
コード例 #4
0
 /// <summary>
 /// Search for the given symbol definition in the environment.
 /// </summary>
 /// <param name="symbol_name"></param>
 /// <returns></returns>
 private Constant _InternalGetSymbolDef (string symbol_name)
 {
     symbol_name = symbol_name.ToLowerInvariant();
     // Try each stack frame.
     foreach ( ConstantDict frame_defs in _env_stack.ToArray() )
     {
         Constant constant_def;
         if ( frame_defs.TryGetValue( symbol_name, out constant_def ))
             return constant_def;
     }
     // If nothing is found on the stack, try the system environment variables.
     string env_var = Environment.GetEnvironmentVariable( symbol_name );
     if ( env_var != null )
     {
         Constant c = new Constant();
         c.Name = symbol_name;
         c.Value = env_var;
         return c;
     }
     return null;
 }
コード例 #5
0
 /// <summary>
 /// XSLT extension method, called to define a notset constant in the preprocessor
 /// environment.  The constant can be referred to symbolically in subsequent 
 /// definitions or expansions.
 /// </summary>
 /// <param name="name"></param>
 /// <param name="value"></param>
 public void define_nodeset_constant(string name, XPathNodeIterator value)
 {
     _CheckAlreadyDefined(name);
     Constant const_def = new Constant();
     const_def.Name = name;
     const_def.Value = value;
     _SetConstant(const_def);
 }