コード例 #1
0
        private FurniInfo ProcessDataRow(DataRow dRow)
        {
            FurniInfo info = new FurniInfo();


            info.FurniID           = int.Parse(dRow["FurniID"].ToString());
            info.RoomID            = int.Parse(dRow["RoomID"].ToString());
            info.FurniDefinitionID = int.Parse(dRow["FurniDefinitionID"].ToString());
            info.PosX         = int.Parse(dRow["PosX"].ToString());
            info.PosY         = int.Parse(dRow["PosY"].ToString());
            info.PosZ         = float.Parse(dRow["PosZ"].ToString());
            info.W            = int.Parse(dRow["W"].ToString());
            info.L            = int.Parse(dRow["L"].ToString());
            info.Col          = dRow["Col"].ToString();
            info.PosRotation  = int.Parse(dRow["PosRotation"].ToString());
            info.OwnerID      = int.Parse(dRow["OwnerID"].ToString());
            info.FurniSprite  = dRow["Sprite"].ToString();
            info.FurniFlags   = dRow["Flags"].ToString();
            info.FurniVar     = dRow["FurniVar"].ToString();
            info.HeightOffset = float.Parse(dRow["HeightOffset"].ToString());
            info.HandType     = dRow["HandType"].ToString();
            info.WallLocation = dRow["WallLocation"].ToString();
            info.VarType      = (FurniInfo.VarTypes) int.Parse(dRow["VarType"].ToString());
            info.FurniName    = GetItemName(info.Flags.WallItem, info.FurniSprite, info.Col);
            info.FurniDesc    = GetItemDesc(info.Flags.WallItem, info.FurniSprite, info.Col);
            info.TeleportId   = (int)dRow["TeleportId"];
            info.FurniTypeId  = (int)dRow["FurniTypeID"];
            info.ActionHeight = float.Parse(dRow["ActionHeight"].ToString());
            info.CanTrade     = (bool)dRow["CanTrade"];
            info.PublicFurni  = (bool)dRow["PublicFurni"];
            info.ProcessFlags();

            return(info);
        }
コード例 #2
0
        private string BuildTradeList(List <int> ids)
        {
            int           counter = 0;
            StringBuilder sb      = new StringBuilder();

            foreach (int itemId in ids)
            {
                FurniInfo info = InstanceManager.Game.Furni.GetFurni(itemId);

                sb.Append("SI");
                sb.Append(Convert.ToChar(30));
                sb.Append(info.FurniID);
                sb.Append(Convert.ToChar(30));
                sb.Append(counter);
                sb.Append(Convert.ToChar(30));

                if (info.Flags.WallItem)
                {
                    sb.Append("I");
                }
                if (!info.Flags.WallItem)
                {
                    sb.Append("S");
                }
                sb.Append(Convert.ToChar(30));
                sb.Append(info.FurniID);
                sb.Append(Convert.ToChar(30));
                sb.Append(info.FurniSprite);
                sb.Append(Convert.ToChar(30));

                if (!info.Flags.WallItem)
                {
                    sb.Append(info.L);
                    sb.Append(Convert.ToChar(30));
                    sb.Append(info.W);
                    sb.Append(Convert.ToChar(30));
                    sb.Append(info.FurniVar);
                    sb.Append(Convert.ToChar(30));
                }

                sb.Append(info.Col);
                sb.Append(Convert.ToChar(30));
                sb.Append(counter);
                sb.Append(Convert.ToChar(30));
                sb.Append("/");

                counter++;
            }

            return(sb.ToString());
        }
コード例 #3
0
        //72 - "TRADE_ADDITEM": "AH"
        public void Listener72()
        {
            int roomId = InstanceManager.Sessions.GetSession(mSessionID).mRoomID;
            int itemId = 0;

            if (roomId > 0)
            {
                if (int.TryParse(mPacketBody, out itemId))
                {
                    RoomInstance instance = InstanceManager.Game.Rooms.GetRoomInstance(roomId);
                    RoomUser     thisUser = instance.GetUser(mSessionID);
                    if (thisUser.SpecialStates.ContainsKey("trd"))
                    {
                        RoomUser targetUser = instance.GetUser(thisUser.TradingWith);


                        if (InstanceManager.Game.Furni.FurniExists(itemId))
                        {
                            FurniInfo furni = InstanceManager.Game.Furni.GetFurni(itemId);

                            if (furni.CanTrade)
                            {
                                if (furni.OwnerID == thisUser.UserInfo.userId && furni.RoomID == 0)
                                {
                                    if (!thisUser.TradeOffer.Contains(furni.FurniID))
                                    {
                                        thisUser.TradeAccepted   = false;
                                        targetUser.TradeAccepted = false;
                                        thisUser.TradeOffer.Add(furni.FurniID);
                                        RefreshTrades(thisUser.SessionID, targetUser.SessionID);
                                    }
                                }
                            }
                            else
                            {
                                mMessage.Init(139); //BK
                                mMessage.appendString(InstanceManager.Game.Externals.GetTextValue("room_cant_trade"));
                                InstanceManager.Sessions.GetSession(thisUser.SessionID).SendMessage(mMessage);
                            }
                        }
                    }
                }
            }
        }
コード例 #4
0
        public List <FurniInfo> GetRoomWallFurni(int roomId)
        {
            Database db = new Database();

            db.sqlexecute.Parameters.AddWithValue("@roomid", roomId);
            DataTable dt = db.GetDataSet("SELECT * FROM Furni JOIN FurniDefinitions ON Furni.FurniTypeID = FurniDefinitions.FurniDefinitionID WHERE RoomID = @roomid").Tables[0];

            db.sqlexecute.Parameters.Clear();
            List <FurniInfo> results = new List <FurniInfo>();

            foreach (DataRow dRow in dt.Rows)
            {
                FurniInfo info = ProcessDataRow(dRow);

                if (info.Flags.WallItem)
                {
                    results.Add(info);
                }
            }

            return(results);
        }
コード例 #5
0
ファイル: Furni.cs プロジェクト: habb0/project-thor-2-0
        private string ProcessWallFurniDefinition(FurniInfo wallItem)
        {
            StringBuilder sb = new StringBuilder();
            sb.Append(wallItem.FurniID.ToString());
            sb.Append(Convert.ToChar(9));
            sb.Append(wallItem.FurniSprite);
            sb.Append(Convert.ToChar(9));
            sb.Append(" ");
            sb.Append(Convert.ToChar(9));
            sb.Append(wallItem.WallLocation);
            sb.Append(Convert.ToChar(9));
            sb.Append(wallItem.Col);

            return sb.ToString();
        }
コード例 #6
0
ファイル: Furni.cs プロジェクト: habb0/project-thor-2-0
        private void ProcessTeleporter(FurniInfo Teleporter1, RoomUser user)
        {
            FurniInfo Teleporter2 = null;

            Point invalidPoint = new Point(Teleporter1.PosX, Teleporter1.PosY);

            if (Teleporter1.PosRotation == 0 || Teleporter1.PosRotation == 2) invalidPoint.X++;
            if (Teleporter1.PosRotation == 4) invalidPoint.Y++;

            if (InstanceManager.Game.Furni.FurniExists(Teleporter1.TeleportId))
            {
                Teleporter2 = InstanceManager.Game.Furni.GetFurni(Teleporter1.TeleportId);
            }

            if (!user.UserLocked)
            {

                user.UserLocked = true;
                Thread.Sleep(1000);

                if (Teleporter1.PosX == user.CurrentX && Teleporter1.PosY == user.CurrentY)
                {

                    ClientMessage message = new ClientMessage();

                    if (Teleporter2 != null && Teleporter2.RoomID > 0 && Teleporter1.Flags.IsTeleport && Teleporter2.Flags.IsTeleport)
                    {
                        message.Init(89); //AY
                        message.appendInt(Teleporter1.FurniID);
                        message.appendString("/");
                        message.appendString(user.UserInfo.sUsername);
                        message.appendString("/");
                        message.appendString(Teleporter1.FurniSprite);
                        mRoomInstance.RoomBroadcast(message);

                        if (Teleporter2.RoomID == Teleporter1.RoomID) //Same room
                        {
                            Thread.Sleep(2000);
                            Teleporter2 = InstanceManager.Game.Furni.GetFurni(Teleporter1.TeleportId);
                            Teleporter1 = InstanceManager.Game.Furni.GetFurni(Teleporter1.FurniID);
                            if (Teleporter2.RoomID == Teleporter1.RoomID && Teleporter1.PosX == user.CurrentX && Teleporter1.PosY == user.CurrentY)
                            {
                                message.Init(92); //A\
                                message.appendInt(Teleporter2.FurniID);
                                message.appendString("/");
                                message.appendString(user.UserInfo.sUsername);
                                message.appendString("/");
                                message.appendString(Teleporter2.FurniSprite);
                                mRoomInstance.RoomBroadcast(message);
                                mPlayerMap[user.CurrentX, user.CurrentY] = false;
                                user.CurrentX = Teleporter2.PosX;
                                user.CurrentY = Teleporter2.PosY;
                                user.CurrentZ = Teleporter2.PosZ;
                                mRoomInstance.AnnounceUserStatus(user.SessionID, true);
                                mPlayerMap[user.CurrentX, user.CurrentY] = true;
                                user.UserLocked = false;
                            }
                            else
                            {
                                if (Teleporter1.PosX == user.CurrentX && Teleporter1.PosY == user.CurrentY)
                                {
                                    RequestSetStuffDataFloorItem(Teleporter1.FurniID, "TRUE", user, FurniInfo.VarTypes.TempOpen);
                                    RequestMovePlayer(user.SessionID, invalidPoint.X, invalidPoint.Y, null, true);
                                }
                                user.UserLocked = false;
                            }
                        }
                        else //In another room
                        {

                            InstanceManager.Sessions.GetSession(user.SessionID).authenticatedDoor = Teleporter2.FurniID;
                            InstanceManager.Sessions.GetSession(user.SessionID).authenticatedFlat = Teleporter2.RoomID;

                            message.Init(62); //@~
                            message.appendArgumentInt(Teleporter2.FurniID);
                            message.appendArgumentInt(Teleporter2.RoomID);
                            mRoomInstance.SendMessage(message, user.SessionID);
                        }

                    }
                    else //No linked teleporter exists
                    {
                        Thread.Sleep(700);
                        RequestSetStuffDataFloorItem(Teleporter1.FurniID, "TRUE", user, FurniInfo.VarTypes.TempOpen);
                        RequestMovePlayer(user.SessionID, invalidPoint.X, invalidPoint.Y, null, true);
                        user.UserLocked = false;
                    }

                }
            }
        }
コード例 #7
0
ファイル: Furni.cs プロジェクト: habb0/project-thor-2-0
 private string ProcessFloorObjectDefinition(FurniInfo info)
 {
     StringBuilder sb = new StringBuilder();
     sb.Append(info.FurniID.ToString());
     sb.Append(" ");
     sb.Append(info.FurniSprite);
     sb.Append(" ");
     sb.Append(info.PosX);
     sb.Append(" ");
     sb.Append(info.PosY);
     sb.Append(" ");
     sb.Append(info.PosZ);
     sb.Append(" ");
     sb.Append(info.PosRotation);
     sb.Append(Convert.ToChar(13).ToString());
     return sb.ToString();
 }
コード例 #8
0
ファイル: Furni.cs プロジェクト: habb0/project-thor-2-0
 private string ProcessFloorFurniDefinition(FurniInfo info)
 {
     StringBuilder sb = new StringBuilder();
     sb.Append(info.FurniID);
     sb.Append(Convert.ToChar(2));
     sb.Append(info.FurniSprite);
     sb.Append(Convert.ToChar(2));
     sb.Append(ArgumentEncoding.encodeInt(info.PosX));
     sb.Append(ArgumentEncoding.encodeInt(info.PosY));
     sb.Append(ArgumentEncoding.encodeInt(info.W));
     sb.Append(ArgumentEncoding.encodeInt(info.L));
     sb.Append(ArgumentEncoding.encodeInt(info.PosRotation));
     sb.Append(info.PosZ.ToString().Replace(',', '.'));
     sb.Append(Convert.ToChar(2));
     sb.Append(info.Col);
     sb.Append(Convert.ToChar(2));
     sb.Append(Convert.ToChar(2));
     sb.Append(ArgumentEncoding.encodeInt(info.TeleportId));
     sb.Append(info.FurniVar);
     sb.Append(Convert.ToChar(2));
     return sb.ToString();
 }
コード例 #9
0
ファイル: Furni.cs プロジェクト: habb0/project-thor-2-0
        private int FindTileOffset(FurniInfo info, int x, int y)
        {
            Dictionary<int, AffectedTile> pointList = GetAffectedTiles(info);

            foreach (int tileOffset in pointList.Keys)
            {
                if (pointList[tileOffset].X == x && pointList[tileOffset].Y == y)
                {
                    return pointList[tileOffset].I;
                }
            }
            return -1;
        }
コード例 #10
0
ファイル: Furni.cs プロジェクト: habb0/project-thor-2-0
        private bool ExecuteFloorMoveItem(FurniInfo item, int itemId, int newX, int newY, int newRot, bool firstTime, long sessionId)
        {
            int furniCount = 0;
            int rollerCount = 0;

            //Work out new affectedTiles
            Dictionary<int, AffectedTile> affectedTiles = GetAffectedTiles(item.L, item.W, newX, newY, newRot);

            //Verify the new tiles exist
            if (!ValidTile(item.PosX, item.PosY)) return false;
            foreach (AffectedTile tile in affectedTiles.Values) { if (!ValidTile(tile.X, tile.Y)) return false; }

            //Verify the user has rights, or owns the item if they are dropping it
            if (firstTime && item.OwnerID != mRoomInstance.GetUser(sessionId).UserInfo.userId) return false;
            if (!firstTime && item.RoomID != mRoomInstance.RoomInfo.RoomID) return false;

            //Verify if it's the first time and not the users room, the item is tradeable
            if (firstTime && mRoomInstance.RoomInfo.RoomOwner != mRoomInstance.GetUser(sessionId).UserInfo.userId && item.CanTrade == false) return false;

            //Calculate the new height according to the heightmap
            float newZ = mHeightMap[newX, newY];

            //Is the item trying to stack on itself?
            if (item.PosRotation == newRot && item.PosX == newX && item.PosY == newY && item.PosZ != newZ) return false;

            //Check it's not a bad heightmap tile
            if (mClientMap[newX, newY] == "x") return false;
            foreach (AffectedTile tile in affectedTiles.Values) { if (mClientMap[tile.X, tile.Y] == "x") return false; }

            //Check for players
            if (mPlayerMap[newX, newY] && !(item.PosRotation != newRot && item.PosX == newX && item.PosY == newY)) return false;
            foreach (AffectedTile tile in affectedTiles.Values) { if (mPlayerMap[tile.X, tile.Y]) return false; }

            //Get the furniture counts (not including this item)
            foreach (FurniInfo tmp in mFloorFurni) { furniCount++; if (tmp.Flags.IsRoller) rollerCount++; }

            //Get the affected objects
            List<FurniInfo> objectsOnTile = GetFurniObjects(newX, newY);
            List<FurniInfo> objectsAffected = new List<FurniInfo>();
            List<FurniInfo> objectsComplete = new List<FurniInfo>();
            foreach (AffectedTile tile in affectedTiles.Values)
            {
                List<FurniInfo> objectsTmp = GetFurniObjects(tile.X, tile.Y);
                if (objectsTmp != null)
                {
                    objectsAffected.AddRange(objectsTmp);
                }
            }

            //Check the item isn't a roller and furni exists
            if (objectsComplete.Count > 0 && item.Flags.IsRoller) return false;

            if (objectsOnTile == null) objectsOnTile = new List<FurniInfo>();
            objectsComplete.AddRange(objectsOnTile);

            if (objectsAffected == null) objectsAffected = new List<FurniInfo>();
            objectsComplete.AddRange(objectsAffected);

            //Check you can stack the item
            if (objectsComplete.Count > 0 && !item.Flags.CanStack) return false;

            //Check for nonstackable items and rollers
            foreach (FurniInfo info in objectsComplete)
            {
                if (!info.Flags.CanStackOn || (info.Flags.IsRoller && (item.W > 1 || item.L > 1))) return false;
            }

            //Rotating the item, should remain at the same height for now
            if (item.PosRotation != newRot && item.PosX == newX && item.PosY == newY) newZ = item.PosZ;

            //Are any of the other tiles higher?
            foreach (FurniInfo info in objectsAffected)
            {
                if (info.TotalHeight > newZ) newZ = info.TotalHeight;
            }

            //Impose stacking limit
            if (newZ > MaxStackHeight)
            {
                newZ = MaxStackHeight;
            }

            //Impose furni limit
            if (furniCount >= 125 && firstTime)
            {

                ClientMessage mMessage = new ClientMessage();
                mMessage.Init(139); //BK
                mMessage.appendString(InstanceManager.Game.Externals.GetTextValue("room_alert_furni_limit"));
                mRoomInstance.SendMessage(mMessage, sessionId);
                return false;
            }

            //Impose roller limit
            if (item.Flags.IsRoller)
            {
                if (rollerCount >= 10 && firstTime)
                {
                    ClientMessage mMessage = new ClientMessage();
                    mMessage.Init(139); //BK
                    mMessage.appendString(InstanceManager.Game.Externals.GetTextValue("queue_tile_limit"));
                    mRoomInstance.SendMessage(mMessage, sessionId);
                    return false;
                }
            }

            //Ensure it's a valid rotation
            if (newRot != 0 && newRot != 2 && newRot != 4 && newRot != 6 && newRot != 8) newRot = 0;

            //Move the item
            int oldX = item.PosX; int oldY = item.PosY;
            affectedTiles = GetAffectedTiles(item);
            InstanceManager.Game.Furni.MoveFloorItem(itemId, newX, newY, newZ, newRot, mRoomInstance.RoomInfo);
            mFloorFurni = InstanceManager.Game.Furni.GetRoomFloorFurni(mRoomInstance.RoomInfo.RoomID);
            GenerateMaps();

            // Remove statuses on users affected by this item
            UpdateChangedUsers(oldX, oldY);
            foreach (AffectedTile affectedTile in affectedTiles.Values)
            {
                UpdateChangedUsers(affectedTile.X, affectedTile.Y);
            }

            return true;
        }
コード例 #11
0
ファイル: Furni.cs プロジェクト: habb0/project-thor-2-0
        public void RequestSetStuffDataFloorItem(int itemId, string data, RoomUser user, FurniInfo.VarTypes overrideType)
        {
            FurniInfo item = GetFurniObject(itemId);
            ClientMessage mMessage = new ClientMessage();

            if (item != null)
            {
                if (overrideType != 0) item.VarType = overrideType;

                switch (item.VarType)
                {
                    case FurniInfo.VarTypes.TempOpen:
                        if (TilesTouching(item.PosX, item.PosY, user.CurrentX, user.CurrentY))
                        {
                            InstanceManager.Game.Furni.SetStuffDataFloorItem(itemId, "FALSE");
                            if (data == "TRUE") NotifyClientSetStuffTempOpen(itemId);

                        }
                        break;

                    case FurniInfo.VarTypes.TrueFalse:
                        if (TilesTouching(item.PosX, item.PosY, user.CurrentX, user.CurrentY))
                        {
                            if ((data == "TRUE" || data == "FALSE"))
                            {
                                InstanceManager.Game.Furni.SetStuffDataFloorItem(itemId, data);
                                NotifyClientSetStuffChange(itemId, data);
                            }

                        }
                        break;

                    case FurniInfo.VarTypes.DoorDivider:
                        if (user.HasAdmin || user.HasRights)
                        {
                            if (data == "O" || data == "C")
                            {
                                if (!PlayerCheck(item.PosX, item.PosY))
                                {
                                    InstanceManager.Game.Furni.SetStuffDataFloorItem(itemId, data);
                                    NotifyClientSetStuffChange(itemId, data);
                                    mFloorFurni = InstanceManager.Game.Furni.GetRoomFloorFurni(mRoomInstance.RoomInfo.RoomID);
                                    GenerateMaps();
                                }

                            }
                        }
                        break;

                    case FurniInfo.VarTypes.Dice:
                        if (TilesTouching(item.PosX, item.PosY, user.CurrentX, user.CurrentY))
                        {
                            if (data == "dice_roll" || data == "dice_off")
                            {
                                int newVal = 0;
                                if (data == "dice_roll") newVal = SpecialMath.RandomNumber(1, 6);
                                bool isRoll = newVal > 0;
                                int rollVal = (item.FurniID * 38) + newVal;
                                InstanceManager.Game.Furni.SetStuffDataFloorItem(itemId, newVal.ToString());
                                NotifyClientDiceRoll(item.FurniID, rollVal, isRoll);
                            }
                        }
                        break;

                    case FurniInfo.VarTypes.Bottle:
                        if (data == "dice_roll")
                        {
                            int newVal = SpecialMath.RandomNumber(0, 7);
                            bool isRoll = newVal > 0;
                            int rollVal = (item.FurniID * 38) + newVal;
                            InstanceManager.Game.Furni.SetStuffDataFloorItem(itemId, newVal.ToString());
                            NotifyClientDiceRoll(item.FurniID, rollVal, isRoll);
                        }
                        break;

                    case FurniInfo.VarTypes.OnOff:
                        if (data == "ON" || data == "OFF")
                        {
                            InstanceManager.Game.Furni.SetStuffDataFloorItem(itemId, data);
                            NotifyClientSetStuffChange(itemId, data);
                        }
                        break;

                    case FurniInfo.VarTypes.OpenOrClosed:
                        if (data == "O" || data == "C")
                        {
                            InstanceManager.Game.Furni.SetStuffDataFloorItem(itemId, data);
                            NotifyClientSetStuffChange(itemId, data);
                        }
                        break;

                    case FurniInfo.VarTypes.NumericalOff:
                        int tmpNum = -1;

                        if (int.TryParse(data, out tmpNum) || data == "OFF")
                        {
                            if (tmpNum >= -1 && tmpNum < 10 && !(tmpNum == -1 && data == "-1"))
                            {
                                InstanceManager.Game.Furni.SetStuffDataFloorItem(itemId, data);
                                NotifyClientSetStuffChange(itemId, data);
                            }
                        }
                        break;

                }

            }
        }
コード例 #12
0
        private void SendHandInfo()
        {
            List <FurniInfo> furniInfo = InstanceManager.Game.Furni.GetHandFurniList(mUserInfo.userId);
            StringBuilder    sb        = new StringBuilder();
            int startId = 0;
            int endId   = furniInfo.Count;

            if (furniInfo.Count > 0)
            {
                startId = mHandPage * 9;
                if (endId > (startId + 9))
                {
                    endId = startId + 9;
                }
                if (startId > endId || startId == endId)
                {
                    mHandPage--; SendHandInfo(); return;
                }

                sb.Append("SI");


                for (int i = startId; i < endId; i++)
                {
                    FurniInfo info = furniInfo[i];


                    if (!info.Flags.WallItem)     //Floor Item
                    {
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.FurniID.ToString());
                        sb.Append(Convert.ToChar(30));
                        sb.Append(i.ToString());
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.HandType);
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.FurniID);
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.FurniSprite);
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.W);
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.L);
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.Col);
                        sb.Append("/");
                    }
                    else     //Wall item
                    {
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.FurniID.ToString());
                        sb.Append(Convert.ToChar(30));
                        sb.Append(i.ToString());
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.HandType);
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.FurniID.ToString());
                        sb.Append(Convert.ToChar(30));
                        sb.Append(info.FurniSprite);
                        sb.Append(Convert.ToChar(30));
                        if (info.Flags.StickyNote || info.Flags.Decoration)
                        {
                            sb.Append(info.FurniVar);
                        }
                        else
                        {
                            sb.Append(info.Col);
                        }
                        sb.Append("/");
                    }
                }
            }


            mMessage.Init(140); //BL
            mMessage.appendString(sb.ToString());
            mMessage.appendChar(13);
            mMessage.appendInt(furniInfo.Count);
            SendMessage(mMessage);
        }
コード例 #13
0
ファイル: Mapping.cs プロジェクト: habb0/project-thor-2-0
 private Dictionary<int, AffectedTile> GetAffectedTiles(FurniInfo info)
 {
     return GetAffectedTiles(info.L, info.W, info.PosX, info.PosY, info.PosRotation);
 }
コード例 #14
0
ファイル: Rollers.cs プロジェクト: habb0/project-thor-2-0
        private void UpdateRollerFurni(FurniInfo info, int nextX, int nextY, float nextZ, bool isLastRoller, int rollerId)
        {
            ClientMessage mMessage = new ClientMessage();
            mMessage.Init(230); // Cf
            mMessage.appendArgumentInt(info.PosX);
            mMessage.appendArgumentInt(info.PosY);

            mMessage.appendArgumentInt(nextX);
            mMessage.appendArgumentInt(nextY);

            mMessage.appendArgumentInt(1);

            mMessage.appendArgumentInt(info.FurniID);

            mMessage.appendString(info.PosZ.ToString().Replace(',', '.'));
            mMessage.appendChar(2);
            mMessage.appendString(nextZ.ToString().Replace(',', '.'));
            mMessage.appendChar(2);

            mMessage.appendArgumentInt(rollerId);

            mRollerBroadcast.Append(mMessage.ToString());

            info.PosX = nextX;
            info.PosY = nextY;
            info.PosZ = nextZ;
            InstanceManager.Game.Furni.MoveFloorItem(info.FurniID, info.PosX, info.PosY, info.PosZ, info.PosRotation, mRoomInstance.RoomInfo);
        }
コード例 #15
0
        private FurniInfo ProcessDataRow(DataRow dRow)
        {
            FurniInfo info = new FurniInfo();

            info.FurniID = int.Parse(dRow["FurniID"].ToString());
            info.RoomID = int.Parse(dRow["RoomID"].ToString());
            info.FurniDefinitionID= int.Parse(dRow["FurniDefinitionID"].ToString());
            info.PosX = int.Parse(dRow["PosX"].ToString());
            info.PosY = int.Parse(dRow["PosY"].ToString());
            info.PosZ = float.Parse(dRow["PosZ"].ToString());
            info.W = int.Parse(dRow["W"].ToString());
            info.L = int.Parse(dRow["L"].ToString());
            info.Col = dRow["Col"].ToString();
            info.PosRotation = int.Parse(dRow["PosRotation"].ToString());
            info.OwnerID = int.Parse(dRow["OwnerID"].ToString());
            info.FurniSprite = dRow["Sprite"].ToString();
            info.FurniFlags = dRow["Flags"].ToString();
            info.FurniVar = dRow["FurniVar"].ToString();
            info.HeightOffset = float.Parse(dRow["HeightOffset"].ToString());
            info.HandType = dRow["HandType"].ToString();
            info.WallLocation = dRow["WallLocation"].ToString();
            info.VarType = (FurniInfo.VarTypes) int.Parse(dRow["VarType"].ToString());
            info.FurniName = GetItemName(info.Flags.WallItem, info.FurniSprite, info.Col);
            info.FurniDesc = GetItemDesc(info.Flags.WallItem, info.FurniSprite, info.Col);
            info.TeleportId = (int)dRow["TeleportId"];
            info.FurniTypeId = (int)dRow["FurniTypeID"];
            info.ActionHeight = float.Parse(dRow["ActionHeight"].ToString());
            info.CanTrade = (bool)dRow["CanTrade"];
            info.PublicFurni = (bool)dRow["PublicFurni"];
            info.ProcessFlags();

            return info;
        }