public void shouldStayMethHeadBleedingOnButtonPressAnyOther() { MethHeadBleeding methHeadBleeding = new MethHeadBleeding(); var state = methHeadBleeding.handleInput(KeyCode.Z); Assert.IsInstanceOf <MethHeadBleeding> (state); }
public void shouldTransitionToStabbedInBrainOnButtonPressB() { MethHeadBleeding methHeadBleeding = new MethHeadBleeding(); var state = methHeadBleeding.handleInput(KeyCode.B); Assert.IsInstanceOf <StabbedInBrain> (state); }
public void shouldTransitionToHoleInNeckOnButtonPressC() { MethHeadBleeding methHeadBleeding = new MethHeadBleeding(); var state = methHeadBleeding.handleInput(KeyCode.C); Assert.IsInstanceOf <HoleInNeck> (state); }
public void shouldTransitionToSansShankOnButtonPressA() { MethHeadBleeding methHeadBleeding = new MethHeadBleeding(); var state = methHeadBleeding.handleInput(KeyCode.A); Assert.IsInstanceOf <SansShank> (state); }