public Door(Face parent, Vector3 dr, Vector3 dl, ComponentCoordinate position) : base(parent, position) { height = parentBuilding.doorHeight; depth = 0.4f; float mod = 0.4f; if (masterParent.doorWidth > 0f) mod = (masterParent.doorWidth - (dr - dl).magnitude) / 2f; dr += mod * parentFace.right; dl -= mod * parentFace.right; var ul = new Vector3(dl.x, dl.y + height, dl.z); var ur = new Vector3(dr.x, dr.y + height, dr.z); boundaries = new Vector3[4]; boundaries[0] = dr; boundaries[1] = dl; boundaries[2] = ul; boundaries[3] = ur; frame = new ComponentFrame(this); frame.name = "neo_door_frame"; frame.material = MaterialManager.Instance.Get("ComponentFrame"); parentBuilding.parent.AddCombinable(frame.material.name, frame); body = new DoorBody(this); body.name = "neo_door_body"; body.material = parentBuilding.parent.doorMaterial; parentBuilding.parent.AddCombinable(body.material.name, body); }
public Vertex(float x, float y, Face face) { VertexVector = new Vector2(x, y); faces.Add(face); VertexID = counter; counter++; }
public Vertex(Vector2 vertex, Face face) { VertexVector = vertex; faces.Add(face); VertexID = counter; counter++; }
//Setting+Getting of FaceList public void AddFace(Face face) { faces.Add(face); }
/*************** CONSTRUCTORS ***************/ public Balcony(Face parent, Vector3 dr, Vector3 dl, ComponentCoordinate position) : base(parent, position) { height = parentBuilding.balconyHeight; width = (dr - dl).magnitude; depth = 0.2f; if (masterParent.balconyWidth > 0f) { var mod = (masterParent.balconyWidth - width) / 2f; width = masterParent.balconyWidth; dr += mod * parentFace.right; dl -= mod * parentFace.right; } boundaries = new Vector3[4]; boundaries[0] = dr; boundaries[1] = dl; boundaries[2] = new Vector3(dl.x, dl.y + height, dl.z); boundaries[3] = new Vector3(dr.x, dr.y + height, dr.z); frame = new BalconyFrame(this); frame.name = "neo_balcony_frame"; frame.material = MaterialManager.Instance.Get("ComponentFrame"); parentBuilding.parent.AddCombinable(frame.material.name, frame); body = new BalconyBody(this); body.name = "neo_balcony_body"; body.material = parentBuilding.parent.balconyDoorMaterial; parentBuilding.parent.AddCombinable(body.material.name, body); balconyFloor = new BalconyFloor(this); balconyFloor.name = "neo_balcony_floor"; balconyFloor.material = parentBuilding.material; parentBuilding.parent.AddCombinable(balconyFloor.material.name, balconyFloor); balconyRail = new BalconyRail(balconyFloor); balconyRail.name = "neo_balcony_rail"; balconyRail.material = MaterialManager.Instance.Get("mat_balcony_rail"); parentBuilding.parent.AddCombinable(balconyRail.material.name, balconyRail); rightShutter = new Shutter(this, ShutterSide.Right); rightShutter.name = "bal_right_shutter"; rightShutter.material = parentBuilding.parent.shutterMaterial; parentBuilding.parent.AddCombinable(rightShutter.material.name, rightShutter); leftShutter = new Shutter(this, ShutterSide.Left); leftShutter.name = "bal_left_shutter"; leftShutter.material = parentBuilding.parent.shutterMaterial; parentBuilding.parent.AddCombinable(leftShutter.material.name, leftShutter); if (position.floor >= 1) { decor = new ComponentDecor(this); decor.name = "window_decor"; decor.material = parentBuilding.parent.compDecorMaterial; parentBuilding.parent.AddCombinable(decor.material.name, decor); } else { decor = new ComponentDecor(this, true); decor.name = "window_decor"; decor.material = parentBuilding.parent.simpleCompDecorMaterial; parentBuilding.parent.AddCombinable(decor.material.name, decor); } }
/*************** CONSTRUCTORS ***************/ public FaceComponent (Face parent, ComponentCoordinate position) { parentFace = parent; this.position = position; }