public void Initialize() { home = ButtonState.Released; plus = ButtonState.Released; minus = ButtonState.Released; dUp = ButtonState.Released; dRight = ButtonState.Released; dDown = ButtonState.Released; dLeft = ButtonState.Released; one = ButtonState.Released; two = ButtonState.Released; a = ButtonState.Released; b = ButtonState.Released; ir = new IRState(); connected = false; }
public WiimoteState() { ir = new IRState(); accel = Vector3.Zero; }