public string Serialize() { var proxy = new GlobalSaveGameFormat(); proxy.m_Version = Version; proxy.m_GameManagerSerialized = Util.SerializeObject(SceneTransistion); proxy.m_HudManagerSerialized = Util.SerializeObject(HudManager); proxy.m_TimeOfDay_Serialized = Util.SerializeObject(TimeOfDay); proxy.m_Wind_Serialized = Wind.Serialize(); proxy.m_Weather_Serialized = Util.SerializeObject(Weather); proxy.m_WeatherTransition_Serialized = Util.SerializeObject(WeatherTransistion); proxy.m_Condition_Serialized = Util.SerializeObject(Condition); proxy.m_Encumber_Serialized = Util.SerializeObject(Encumber); proxy.m_Hunger_Serialized = Util.SerializeObject(Hunger); proxy.m_Thirst_Serialized = Util.SerializeObject(Thirst); proxy.m_Fatigue_Serialized = Util.SerializeObject(Fatigue); proxy.m_Freezing_Serialized = Util.SerializeObject(Freezing); proxy.m_Willpower_Serialized = Util.SerializeObject(Willpower); proxy.m_Inventory_Serialized = Inventory.Serialize(); proxy.m_SandboxManagerSerialized = Util.SerializeObject(SandboxManager); proxy.m_StoryManagerSerialized = Util.SerializeObject(StoryManager); proxy.m_PlayerManagerSerialized = Util.SerializeObject(PlayerManager); proxy.m_PlayerClimbRopeSerialized = Util.SerializeObject(PlayerClimbRope); proxy.m_PlayerSkillsSerialized = Util.SerializeObject(PlayerSkills); proxy.m_PlayerGameStatsSerialized = Util.SerializeObject(PlayerGameStats); Afflictions.SerializeTo(proxy); proxy.m_LogSerialized = Util.SerializeObject(Log); proxy.m_RestSerialized = Util.SerializeObject(Rest); proxy.m_FlyOverSerialized = Util.SerializeObject(FlyOver); proxy.m_AchievementManagerSerialized = Util.SerializeObject(AchievementManager); proxy.m_ExperienceModeManagerSerialized = Util.SerializeObject(ExperienceModeManager); proxy.m_AuroraManagerSerialized = AuroraManager; proxy.m_PlayerMovementSerialized = Util.SerializeObject(PlayerMovement); proxy.m_PlayerStruggleSerialized = PlayerStruggle; proxy.m_PanelStatsSerialized = PanelStats; proxy.m_EmergencyStimSerialized = Util.SerializeObject(EmergencyStim); proxy.m_MusicEventManagerSerialized = Util.SerializeObject(MusicEventManager); proxy.m_SnowPatchManagerSerialized = Util.SerializeObject(SnowPatchManager); proxy.m_PlayerAnimationSerialized = Util.SerializeObject(PlayerAnimation); proxy.m_SkillsManagerSerialized = SkillsManager.Serialize(); proxy.m_LockCompanionsSerialized = Util.SerializeObject(UnlockedCompanions); proxy.m_FeatsEnabledSerialized = Util.SerializeObject(EnabledFeats); proxy.m_TrustManagerSerialized = Util.SerializeObject(TrustManager); proxy.m_WorldMapDataSerialized = Util.SerializeObject(WorldMapData); proxy.m_MapDataSerialized = Util.SerializeObject(MapData); proxy.m_BearHuntSerialized = Util.SerializeObject(BearHunt); proxy.m_KnowledgeManagerSerialized = Util.SerializeObject(KnowledgeManager); proxy.m_UnlockedBlueprintsSerialized = Util.SerializeObject(UnlockedBlueprints); proxy.m_CollectionManagerSerialized = CollectionManagerSerialized; proxy.m_AuroraScreenManagerSerialized = AuroraScreenManager; proxy.m_StoryMissionDataSerialized = StoryMissionDataSerialized; proxy.m_CurrentEpisodeComplete = CurrentEpisodeCompleted; return(Util.SerializeObject(proxy)); }
public GlobalSaveGameData(string data) { System.Diagnostics.Debug.WriteLine(data); var proxy = JsonConvert.DeserializeObject <GlobalSaveGameFormat>(data); Version = proxy.m_Version; SceneTransistion = Util.DeserializeObject <SceneTransitionData>(proxy.m_GameManagerSerialized); HudManager = Util.DeserializeObject <HudManagerSaveDataProxy>(proxy.m_HudManagerSerialized); TimeOfDay = Util.DeserializeObject <TimeOfDaySaveDataProxy>(proxy.m_TimeOfDay_Serialized); Wind = new WindSaveData(proxy.m_Wind_Serialized); Weather = Util.DeserializeObject <WeatherSaveDataProxy>(proxy.m_Weather_Serialized); WeatherTransistion = Util.DeserializeObject <WeatherTransitionSaveDataProxy>(proxy.m_WeatherTransition_Serialized); Condition = Util.DeserializeObject <ConditionSaveDataProxy>(proxy.m_Condition_Serialized); Encumber = Util.DeserializeObject <EncumberSaveDataProxy>(proxy.m_Encumber_Serialized); Hunger = Util.DeserializeObject <HungerSaveDataProxy>(proxy.m_Hunger_Serialized); Thirst = Util.DeserializeObject <ThirstSaveDataProxy>(proxy.m_Thirst_Serialized); Fatigue = Util.DeserializeObject <FatigueSaveDataProxy>(proxy.m_Fatigue_Serialized); Freezing = Util.DeserializeObject <FreezingSaveDataProxy>(proxy.m_Freezing_Serialized); Willpower = Util.DeserializeObject <WillpowerSaveDataProxy>(proxy.m_Willpower_Serialized); Inventory = new Inventory(proxy.m_Inventory_Serialized); SandboxManager = Util.DeserializeObject <MissionServicesManagerSaveProxy>(proxy.m_SandboxManagerSerialized); StoryManager = Util.DeserializeObject <MissionServicesManagerSaveProxy>(proxy.m_StoryManagerSerialized); PlayerManager = Util.DeserializeObject <PlayerManagerSaveDataProxy>(proxy.m_PlayerManagerSerialized); PlayerClimbRope = Util.DeserializeObject <PlayerClimbRopeProxy>(proxy.m_PlayerClimbRopeSerialized); PlayerSkills = Util.DeserializeObject <PlayerSkillsSaveData>(proxy.m_PlayerSkillsSerialized); PlayerGameStats = Util.DeserializeObject <PlayerGameStatsProxy>(proxy.m_PlayerGameStatsSerialized); Afflictions = new Afflictions(proxy); Log = Util.DeserializeObject <LogSaveDataProxy>(proxy.m_LogSerialized); Rest = Util.DeserializeObject <RestSaveDataProxy>(proxy.m_RestSerialized); FlyOver = Util.DeserializeObject <FlyoverDataProxy>(proxy.m_FlyOverSerialized); AchievementManager = Util.DeserializeObject <AchievementSaveData>(proxy.m_AchievementManagerSerialized); ExperienceModeManager = Util.DeserializeObject <ExperienceModeManagerSaveDataProxy>(proxy.m_ExperienceModeManagerSerialized); AuroraManager = proxy.m_AuroraManagerSerialized; PlayerMovement = Util.DeserializeObject <PlayerMovementSaveDataProxy>(proxy.m_PlayerMovementSerialized); PlayerStruggle = proxy.m_PlayerStruggleSerialized; // Do not deserialize, invalid JSON (integers as keys) PanelStats = proxy.m_PanelStatsSerialized; EmergencyStim = Util.DeserializeObject <EmergencyStimParams>(proxy.m_EmergencyStimSerialized); MusicEventManager = Util.DeserializeObject <MusicEventSaveData>(proxy.m_MusicEventManagerSerialized); SnowPatchManager = Util.DeserializeObject <SnowfallManagerSaveDataProxy>(proxy.m_SnowPatchManagerSerialized); PlayerAnimation = Util.DeserializeObject <SerializedParams>(proxy.m_PlayerAnimationSerialized); SkillsManager = new SkillsManager(proxy.m_SkillsManagerSerialized); UnlockedCompanions = Util.DeserializeObject <ObservableCollection <string> >(proxy.m_LockCompanionsSerialized); EnabledFeats = Util.DeserializeObject <FeatEnabledTrackerSaveData>(proxy.m_FeatsEnabledSerialized); TrustManager = Util.DeserializeObject <TrustManagerSaveData>(proxy.m_TrustManagerSerialized); WorldMapData = Util.DeserializeObject <WorldMapSaveData>(proxy.m_WorldMapDataSerialized); MapData = Util.DeserializeObject <MapSaveData>(proxy.m_MapDataSerialized); BearHunt = Util.DeserializeObject <BearHuntSaveData>(proxy.m_BearHuntSerialized); KnowledgeManager = Util.DeserializeObject <KnowledgeManagerSaveData>(proxy.m_KnowledgeManagerSerialized); UnlockedBlueprints = Util.DeserializeObject <List <string> >(proxy.m_UnlockedBlueprintsSerialized); CollectionManagerSerialized = proxy.m_CollectionManagerSerialized; AuroraScreenManager = proxy.m_AuroraScreenManagerSerialized; StoryMissionDataSerialized = proxy.m_StoryMissionDataSerialized; CurrentEpisodeCompleted = proxy.m_CurrentEpisodeComplete; }