static void Main(string[] args) { //In The Banquet, players are a low ranking Magianan lord who was invited to a banquet by King Einhart. //Throughout the day leading up to the banquet, the player can go around the city interacting with its citizens. //Players have a number of stats that are increased whenever they complete an action. //At the end of the day, during the banquet, players meet with the King, and are rewards depending on what they did. //That reward is an ending that is determined by their highest stat at the end of the day. //Introduction Class Color selection method to let players choose what the game looks like SetUp.ColorSelection(); //Game Title comes after Color Selection Console.WriteLine("Welcome to The Banquet. A wondrous night awaits you after a day of merryment."); Console.WriteLine("--------------------------------------------------------------------------"); //Introduction Class Rules method to let players know how the game works SetUp.Rules(); Console.ReadLine(); Console.WriteLine("--------------------------------------------------------------------------"); //Introduction Class Welcome method to introduce players to the game and grab their name SetUp.Welcome(); //Console.ReadLine(); Console.WriteLine("Ah, yes! Onwards, Lord " + Player.GetPlayerName + "! Let us see what awaits you in the Jewel of the Empire!"); Console.WriteLine("In this beautiful city of Ferenicia!"); Console.ReadLine(); Tier1.Tier1Introduction(); Console.ReadLine(); //Console.WriteLine(t1s); Tier1.PlayTier1(); Console.ReadLine(); Tier1.Tier1Conclusion(); Console.WriteLine(Player.GetIntelligence); Console.WriteLine(Player.GetKindness); Console.WriteLine(Player.GetBoldness); Console.WriteLine(SetUp.GetTierOutcome[0]); Console.WriteLine(Tier1.GetTapestry); }