public async Task NPCPost([Remainder] string NPCNameAndOptionalGame = "") { ChannelSettings channelSettings = await ChannelSettings.GetChannelSettingsAsync(Context.Channel.Id); var game = Utilities.GetGameContainedInString(NPCNameAndOptionalGame); if (game != GameName.None) { NPCNameAndOptionalGame = Utilities.RemoveGameNamesFromString(NPCNameAndOptionalGame); } if (game == GameName.None && channelSettings != null) { game = channelSettings.DefaultGame; } var NPCGen = new NpcFactory(serviceProvider).GetNPCGenerator(game); var msg = await ReplyAsync(embed : NPCGen.Build(NPCNameAndOptionalGame).GetEmbed()); if (NPCGen.ReactionsToAdd != null) { await Task.Run(async() => { foreach (var emote in NPCGen.ReactionsToAdd) { await msg.AddReactionAsync(emote); } }).ConfigureAwait(false); } }
public async Task NPCPost([Remainder] string NPCArguments = "") { ChannelSettings channelSettings = await ChannelSettings.GetChannelSettingsAsync(Context.Channel.Id); var game = Utilities.GetGameContainedInString(NPCArguments); if (game != GameName.None) { NPCArguments = Utilities.RemoveGameNamesFromString(NPCArguments); } if (game == GameName.None && channelSettings != null) { game = channelSettings.DefaultGame; } var NPCGen = new NpcFactory(serviceProvider).GetNPCGenerator(game); await ReplyAsync(embed : NPCGen.Build(NPCArguments).GetEmbed()); }