public override void GetWeaponKnockback(Player player, ref float knockback) { // Adds knockback bonuses knockback += TheNinjaModPlayer.ModPlayer(player).AssassinKnockback; }
public override void GetWeaponCrit(Player player, ref int crit) { // Adds crit bonuses crit += TheNinjaModPlayer.ModPlayer(player).AssassinCrit; }
public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { add += TheNinjaModPlayer.ModPlayer(player).AssassinDamageAdd; mult *= TheNinjaModPlayer.ModPlayer(player).AssassinDamageMult; }