/// <summary> /// Give me the estimated position via SummonersRift.Base.TowerXYZ /// </summary> public ObjectiveInhibitorTurret(Vector2 position, ObjectiveInnerTurret requiredTurret) : base(position) { Object = ObjectManager.Get<Obj_AI_Turret>().FirstOrDefault(tower => Math.Abs(tower.Position.X - position.X) < ObjectiveOuterTurret.EstimatedPositionRange && Math.Abs(tower.Position.Y - position.Y) < ObjectiveOuterTurret.EstimatedPositionRange); _requiredTurret = requiredTurret; RequiredObjectives.Add(requiredTurret); }