public override void OnAddedToEntity() { base.OnAddedToEntity(); this.tentativeFarmGrid = this.GetComponent <TentativeFarmGrid>(); this.AddTile(Tile.CreateTile(TileType.Grass, 0, 0, this)); this.AttachInitTileEntitiesToScene(); }
public TileHighlighter(TentativeFarmGrid farm) : base() { this.farm = farm; this.RenderLayer = -1; this.Enabled = false; }