public void RestoreDefaults() { this._mappingManager.ClearAllMaps(); Input input = UnityEngine.Object.FindObjectOfType <Input>(); if (input) { UnityEngine.Object.DestroyImmediate(input.gameObject); } UnityEngine.Object.FindObjectOfType <RewiredSpawner>().SendMessage("Awake"); this._mappingManager = UnityEngine.Object.FindObjectOfType <InputMapping>(); this._mappingManager.LoadAllMaps(); this.ResetUI(); }
private void Start() { if (!this._mappingManager) { this._mappingManager = UnityEngine.Object.FindObjectOfType <InputMapping>(); } this._actionRowMappingCount = new Dictionary <InputActionRow, int>(); this._knownActionMaps = new Dictionary <ActionElementMap, InputActionButton>(); this.ShowUserAssignableActions(); this._nextChangeTimer = Time.realtimeSinceStartup + this._interChangeDelay; base.enabled = false; ReInput.ControllerConnectedEvent -= new Action <ControllerStatusChangedEventArgs>(this.OnControllerConnectedEvent); ReInput.ControllerConnectedEvent += new Action <ControllerStatusChangedEventArgs>(this.OnControllerConnectedEvent); ReInput.ControllerDisconnectedEvent -= new Action <ControllerStatusChangedEventArgs>(this.OnControllerConnectedEvent); ReInput.ControllerDisconnectedEvent += new Action <ControllerStatusChangedEventArgs>(this.OnControllerConnectedEvent); if (Input.player != null) { Input.player.controllers.maps.SetMapsEnabled(true, ControllerType.Joystick, "Menu"); } }
private void Awake() { InputMapping.instance = this; ReInput.ControllerConnectedEvent += new Action <ControllerStatusChangedEventArgs>(this.OnControllerConnectedEvent); InputMapping.InitControllers(); }
private void Awake() { InputMapping.instance = this; ReInput.ControllerConnectedEvent += this.OnControllerConnectedEvent; InputMapping.InitControllers(); }
private void Awake() { InputMapping.instance = this; ReInput.ControllerConnectedEvent += new Action<ControllerStatusChangedEventArgs>(this.OnControllerConnectedEvent); InputMapping.InitControllers(); }
public void LoadAllMaps() { Debug.Log("Reloading Input Mapping"); if (!ReInput.isReady) { return; } if (ReInput.players == null || ReInput.players.AllPlayers == null) { return; } IList <Player> allPlayers = ReInput.players.AllPlayers; for (int i = 0; i < allPlayers.Count; i++) { Player player = allPlayers[i]; IList <InputBehavior> inputBehaviors = ReInput.mapping.GetInputBehaviors(player.id); for (int j = 0; j < inputBehaviors.Count; j++) { string inputBehaviorXml = this.GetInputBehaviorXml(player, inputBehaviors[j].id); if (inputBehaviorXml != null && !(inputBehaviorXml == string.Empty)) { inputBehaviors[j].ImportXmlString(inputBehaviorXml); } } List <string> allControllerMapsXml = this.GetAllControllerMapsXml(player, true, ControllerType.Keyboard, ReInput.controllers.Keyboard); List <string> allControllerMapsXml2 = this.GetAllControllerMapsXml(player, true, ControllerType.Mouse, ReInput.controllers.Mouse); bool flag = false; List <List <string> > list = new List <List <string> >(); Debug.Log("Joystick count= " + player.controllers.Joysticks.Count); foreach (Rewired.Joystick controller in player.controllers.Joysticks) { List <string> allControllerMapsXml3 = this.GetAllControllerMapsXml(player, true, ControllerType.Joystick, controller); list.Add(allControllerMapsXml3); if (allControllerMapsXml3.Count > 0) { flag = true; } } if (allControllerMapsXml.Count > 0) { if (!allControllerMapsXml[0].Contains("<actionId>48</actionId>")) { allControllerMapsXml[0] = allControllerMapsXml[0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>48</actionId><elementType>1</elementType><elementIdentifierId>-1</elementIdentifierId><keyboardKeyCode>49</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!allControllerMapsXml[0].Contains("<actionId>49</actionId>")) { allControllerMapsXml[0] = allControllerMapsXml[0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>49</actionId><elementType>1</elementType><elementIdentifierId>-1</elementIdentifierId><keyboardKeyCode>50</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!allControllerMapsXml[0].Contains("<actionId>50</actionId>")) { allControllerMapsXml[0] = allControllerMapsXml[0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>50</actionId><elementType>1</elementType><elementIdentifierId>-1</elementIdentifierId><keyboardKeyCode>51</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!allControllerMapsXml[0].Contains("<actionId>51</actionId>")) { allControllerMapsXml[0] = allControllerMapsXml[0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>51</actionId><elementType>1</elementType><elementIdentifierId>-1</elementIdentifierId><keyboardKeyCode>52</keyboardKeyCode></ActionElementMap></buttonMaps>"); } } if (allControllerMapsXml.Count > 0) { InputMapCategory mapCategory = ReInput.mapping.GetMapCategory(0); Dictionary <int[], List <ActionElementMap> > elementSourceActionLinks; Dictionary <int, ActionElementMap> storedElementMaps; InputMapping.CaptureExistingActionElementRelationships(mapCategory, player, out elementSourceActionLinks, out storedElementMaps); player.controllers.maps.ClearMaps(ControllerType.Keyboard, true); player.controllers.maps.AddMapsFromXml(ControllerType.Keyboard, 0, allControllerMapsXml); InputMapping.UpdateActionElementRelationships(elementSourceActionLinks, storedElementMaps, mapCategory, player); } if (flag) { player.controllers.maps.ClearMaps(ControllerType.Joystick, true); } int num = 0; foreach (Rewired.Joystick joystick in player.controllers.Joysticks) { bool flag2 = joystick.name.Contains("DualShock") || joystick.GetExtension <DualShock4Extension>() != null; if (list[num].Count > 0) { if (flag2) { if (!list[num][0].Contains("<actionId>48</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>48</actionId><elementType>1</elementType><elementIdentifierId>21</elementIdentifierId><axisRange>1</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!list[num][0].Contains("<actionId>49</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>49</actionId><elementType>1</elementType><elementIdentifierId>20</elementIdentifierId><axisRange>1</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!list[num][0].Contains("<actionId>50</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>50</actionId><elementType>1</elementType><elementIdentifierId>19</elementIdentifierId><axisRange>1</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!list[num][0].Contains("<actionId>51</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>51</actionId><elementType>1</elementType><elementIdentifierId>18</elementIdentifierId><axisRange>1</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!list[num][0].Contains("<actionId>53</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>2</actionCategoryId><actionId>53</actionId><elementType>1</elementType><elementIdentifierId>4</elementIdentifierId><axisRange>0</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!list[num][0].Contains("<actionId>54</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>2</actionCategoryId><actionId>54</actionId><elementType>1</elementType><elementIdentifierId>6</elementIdentifierId><axisRange>1</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } } else { if (!list[num][0].Contains("<actionId>48</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>48</actionId><elementType>1</elementType><elementIdentifierId>19</elementIdentifierId><axisRange>1</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!list[num][0].Contains("<actionId>49</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>49</actionId><elementType>1</elementType><elementIdentifierId>18</elementIdentifierId><axisRange>1</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!list[num][0].Contains("<actionId>50</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>50</actionId><elementType>1</elementType><elementIdentifierId>17</elementIdentifierId><axisRange>1</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!list[num][0].Contains("<actionId>51</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>0</actionCategoryId><actionId>51</actionId><elementType>1</elementType><elementIdentifierId>16</elementIdentifierId><axisRange>1</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!list[num][0].Contains("<actionId>53</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>2</actionCategoryId><actionId>53</actionId><elementType>1</elementType><elementIdentifierId>4</elementIdentifierId><axisRange>0</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } if (!list[num][0].Contains("<actionId>54</actionId>")) { list[num][0] = list[num][0].Replace("</buttonMaps>", "<ActionElementMap><actionCategoryId>2</actionCategoryId><actionId>54</actionId><elementType>1</elementType><elementIdentifierId>6</elementIdentifierId><axisRange>1</axisRange><axisContribution>0</axisContribution><keyboardKeyCode>0</keyboardKeyCode></ActionElementMap></buttonMaps>"); } } } player.controllers.maps.AddMapsFromXml(ControllerType.Joystick, joystick.id, list[num]); num++; } if (allControllerMapsXml2.Count > 0) { player.controllers.maps.ClearMaps(ControllerType.Mouse, true); } player.controllers.maps.AddMapsFromXml(ControllerType.Mouse, 0, allControllerMapsXml2); if (ForestVR.Enabled) { this.ProcessVRInputMappings(player); } } foreach (Rewired.Joystick joystick2 in ReInput.controllers.Joysticks) { joystick2.ImportCalibrationMapFromXmlString(this.GetJoystickCalibrationMapXml(joystick2)); } Input.ForceRefreshState(); InputMappingIcons.RefreshMappings(); }
public void RestoreDefaults() { this._mappingManager.ClearAllMaps(); Input input = UnityEngine.Object.FindObjectOfType<Input>(); if (input) { UnityEngine.Object.DestroyImmediate(input.gameObject); } UnityEngine.Object.FindObjectOfType<RewiredSpawner>().SendMessage("Awake"); this._mappingManager = UnityEngine.Object.FindObjectOfType<InputMapping>(); this._mappingManager.LoadAllMaps(); this.ResetUI(); }
private void Start() { if (!this._mappingManager) { this._mappingManager = UnityEngine.Object.FindObjectOfType<InputMapping>(); } this._actionRowMappingCount = new Dictionary<InputActionRow, int>(); this._knownActionMaps = new Dictionary<ActionElementMap, InputActionButton>(); this.ShowUserAssignableActions(); this._nextChangeTimer = Time.realtimeSinceStartup + this._interChangeDelay; base.enabled = false; ReInput.ControllerConnectedEvent -= new Action<ControllerStatusChangedEventArgs>(this.OnControllerConnectedEvent); ReInput.ControllerConnectedEvent += new Action<ControllerStatusChangedEventArgs>(this.OnControllerConnectedEvent); ReInput.ControllerDisconnectedEvent -= new Action<ControllerStatusChangedEventArgs>(this.OnControllerConnectedEvent); ReInput.ControllerDisconnectedEvent += new Action<ControllerStatusChangedEventArgs>(this.OnControllerConnectedEvent); if (Input.player != null) { Input.player.controllers.maps.SetMapsEnabled(true, ControllerType.Joystick, "Menu"); } }