コード例 #1
0
 private void Update()
 {
     if (this._version != InputMappingIcons.Version)
     {
         this._texture.height = this._startHeight;
         if (!InputMappingIcons.UsesText(this._action))
         {
             this._texture.mainTexture = InputMappingIcons.GetTextureFor(this._action);
             this._label.enabled       = false;
             float num = (float)this._texture.mainTexture.width / (float)this._texture.mainTexture.height;
             if (num > 1.2f)
             {
                 this._texture.height = Mathf.RoundToInt((float)this._texture.height * 0.666f);
             }
             this._texture.width = Mathf.RoundToInt(num * (float)this._texture.height);
         }
         else
         {
             this._texture.mainTexture = InputMappingIcons.GetTextureFor(this._action);
             this._label.text          = InputMappingIcons.GetMappingFor(this._action);
             this._label.enabled       = true;
             float num2 = (float)this._label.width / (float)this._label.height;
             if (num2 > 1.5f)
             {
                 this._texture.width = Mathf.RoundToInt((float)this._startHeight * num2);
             }
             else
             {
                 this._texture.width = this._startHeight;
             }
         }
         this._version = InputMappingIcons.Version;
     }
 }
コード例 #2
0
ファイル: ActionIconSystem.cs プロジェクト: Bruno13/TheForest
 public static UISprite RegisterIcon(Transform target, InputMappingIcons.Actions action, ActionIconSystem.CurrentViewOptions currentViewOption = ActionIconSystem.CurrentViewOptions.AllowInWorld)
 {
     if (ActionIconSystem.Instance && !ActionIconSystem.Instance._activeIcons.ContainsKey(target))
     {
         ActionIcon actionIcon;
         if (!InputMappingIcons.UsesText(action))
         {
             if (ActionIconSystem.Instance._spriteIconPool.Count > 0)
             {
                 actionIcon = ActionIconSystem.Instance._spriteIconPool.Dequeue();
                 actionIcon.gameObject.SetActive(true);
                 ActionIconSystem.Instance.SetIconHolderTr(actionIcon.transform, currentViewOption);
             }
             else
             {
                 actionIcon = UnityEngine.Object.Instantiate <ActionIcon>(ActionIconSystem.Instance._spriteIconPrefab);
                 ActionIconSystem.Instance.SetIconHolderTr(actionIcon.transform, currentViewOption);
                 actionIcon.transform.localScale = ActionIconSystem.Instance._spriteIconPrefab.transform.localScale;
             }
             actionIcon._sprite.spriteName = InputMappingIcons.GetMappingFor(action);
             UISpriteData atlasSprite = actionIcon._sprite.GetAtlasSprite();
             if (atlasSprite == null)
             {
                 ActionIconSystem.Instance.DisableActionIcon(actionIcon);
                 return(null);
             }
             actionIcon._sprite.width = Mathf.RoundToInt((float)atlasSprite.width / (float)atlasSprite.height * (float)actionIcon._sprite.height);
         }
         else
         {
             if (ActionIconSystem.Instance._textIconPool.Count > 0)
             {
                 actionIcon = ActionIconSystem.Instance._textIconPool.Dequeue();
                 actionIcon.gameObject.SetActive(true);
                 ActionIconSystem.Instance.SetIconHolderTr(actionIcon.transform, currentViewOption);
             }
             else
             {
                 actionIcon = UnityEngine.Object.Instantiate <ActionIcon>(ActionIconSystem.Instance._textIconPrefab);
                 ActionIconSystem.Instance.SetIconHolderTr(actionIcon.transform, currentViewOption);
                 actionIcon.transform.localScale = ActionIconSystem.Instance._textIconPrefab.transform.localScale;
             }
             actionIcon._label.text = InputMappingIcons.GetMappingFor(action);
         }
         actionIcon._follow._target = target;
         actionIcon._fillSprite.gameObject.SetActive(false);
         actionIcon._follow._inBook = (currentViewOption == ActionIconSystem.CurrentViewOptions.AllowInBook);
         ActionIconSystem.Instance._activeIcons.Add(target, actionIcon);
         return(actionIcon._fillSprite);
     }
     return(null);
 }
コード例 #3
0
 private void Update()
 {
     if (this._version != InputMappingIcons.Version)
     {
         this._sprite.height = this._startHeight;
         if (!InputMappingIcons.UsesText(this._action))
         {
             this._sprite.spriteName = InputMappingIcons.GetMappingFor(this._action);
             this._label.enabled     = false;
             UISpriteData atlasSprite = this._sprite.GetAtlasSprite();
             if (atlasSprite != null)
             {
                 float num = (float)atlasSprite.width / (float)atlasSprite.height;
                 if (num > 1.2f)
                 {
                     this._sprite.height = Mathf.RoundToInt((float)this._sprite.height * 0.666f);
                 }
                 this._sprite.width = Mathf.RoundToInt(num * (float)this._sprite.height);
             }
             else
             {
                 Debug.LogError("Missing sprite: " + this._sprite.spriteName);
             }
         }
         else
         {
             this._sprite.spriteName = InputMappingIcons.TextIconBacking.name;
             this._label.text        = InputMappingIcons.GetMappingFor(this._action);
             this._label.enabled     = true;
             float num2;
             if (this._invertScale)
             {
                 num2 = (float)this._label.width * 1f / this._label.transform.localScale.x / (float)this._startHeight;
             }
             else
             {
                 num2 = (float)this._label.width * 1f * this._label.transform.localScale.x / (float)this._startHeight;
             }
             if (num2 > 1.5f)
             {
                 this._sprite.width = Mathf.RoundToInt((float)this._startHeight * num2);
             }
             else
             {
                 this._sprite.width = this._startHeight;
             }
         }
         this._version = InputMappingIcons.Version;
     }
 }
コード例 #4
0
        public static Texture GetTextureFor(InputMappingIcons.Actions action)
        {
            if (TheForest.Utils.Input.IsGamePad)
            {
                return(InputMappingIcons.TexturesByName[InputMappingIcons.GetMappingFor(action)]);
            }
            string text = InputMappingIcons.KeyboardMappings[(int)action];

            if (text != null)
            {
                if (text == "Right_Mouse_Button" || text == "Left_Mouse_Button" || text == "Mouse_Horizontal" || text == "Mouse_Vertical")
                {
                    return(InputMappingIcons.TexturesByName[InputMappingIcons.KeyboardMappings[(int)action]]);
                }
            }
            return(InputMappingIcons.TextIconBacking);
        }
コード例 #5
0
 private void Update()
 {
     if (this._version != InputMappingIcons.Version)
     {
         this._texture.texture = InputMappingIcons.GetTextureFor(this._action);
         if (!InputMappingIcons.UsesText(this._action))
         {
             this._text.enabled    = false;
             this._texture.enabled = true;
         }
         else
         {
             this._text.text       = InputMappingIcons.GetMappingFor(this._action);
             this._text.enabled    = true;
             this._texture.enabled = this._useTextBacking;
         }
         this._version = InputMappingIcons.Version;
     }
 }
コード例 #6
0
        public static Texture GetTextureFor(InputMappingIcons.Actions action)
        {
            if (TheForest.Utils.Input.IsGamePad)
            {
                return(InputMappingIcons.TexturesByName[InputMappingIcons.GetMappingFor(action)]);
            }
            string text = InputMappingIcons.KeyboardMappings[(int)action];

            if (text != null)
            {
                if (InputMappingIcons.< > f__switch$map19 == null)
                {
                    InputMappingIcons.< > f__switch$map19 = new Dictionary <string, int>(4)
                    {
                        {
                            "Right_Mouse_Button",
                            0
                        },
                        {
                            "Left_Mouse_Button",
                            0
                        },
                        {
                            "Mouse_Horizontal",
                            0
                        },
                        {
                            "Mouse_Vertical",
                            0
                        }
                    };
                }
                int num;
                if (InputMappingIcons.< > f__switch$map19.TryGetValue(text, out num))
                {
                    if (num == 0)
                    {
                        return(InputMappingIcons.TexturesByName[InputMappingIcons.KeyboardMappings[(int)action]]);
                    }
                }
            }
            return(InputMappingIcons.TextIconBacking);
        }
コード例 #7
0
ファイル: ActionIconSystem.cs プロジェクト: K07H/The-Forest
        private static ActionIcon InitializeActionIcon(Transform target, InputMappingIcons.Actions action, ActionIcon.SideIconTypes sideIcon, ActionIconSystem.CurrentViewOptions currentViewOption, bool useAltTextIcon, bool useBigIcon)
        {
            ActionIcon actionIcon = null;

            if (ActionIconSystem.Instance && !ActionIconSystem.Instance._activeIcons.ContainsKey(target))
            {
                if (!InputMappingIcons.UsesText(action))
                {
                    actionIcon = ActionIconSystem.Instance.GetActionIconSprite(useBigIcon);
                    if (!ForestVR.Enabled)
                    {
                        actionIcon._sprite.spriteName = InputMappingIcons.GetMappingFor(action);
                        UISpriteData atlasSprite = actionIcon._sprite.GetAtlasSprite();
                        if (atlasSprite == null)
                        {
                            ActionIconSystem.Instance.DisableActionIcon(actionIcon, useAltTextIcon, useBigIcon);
                            return(null);
                        }
                        actionIcon._sprite.width = Mathf.RoundToInt((float)atlasSprite.width / (float)atlasSprite.height * (float)actionIcon._sprite.height);
                    }
                    else
                    {
                        actionIcon._sprite.enabled = false;
                    }
                }
                else
                {
                    actionIcon             = ActionIconSystem.Instance.GetActionIconLabel(useAltTextIcon, useBigIcon);
                    actionIcon._label.text = InputMappingIcons.GetMappingFor(action);
                    if (!useAltTextIcon)
                    {
                        if (actionIcon._sprite == null)
                        {
                            Debug.LogError(string.Concat(new object[]
                            {
                                "[ActionIcon] Invalid sprite for \"",
                                action,
                                "\" on ",
                                actionIcon.gameObject.GetFullName()
                            }));
                            return(null);
                        }
                        actionIcon._sprite.spriteName = InputMappingIcons.GetBackingFor(action);
                        actionIcon._sprite.enabled    = true;
                        float num = (float)actionIcon._label.width * actionIcon._label.transform.localScale.x / (float)actionIcon.StartHeight;
                        if (num > 1.5f)
                        {
                            actionIcon._sprite.width = Mathf.RoundToInt((float)actionIcon.StartHeight * (num * 1.2f));
                        }
                        else
                        {
                            actionIcon._sprite.width = actionIcon.StartHeight;
                        }
                    }
                }
                actionIcon._action         = action;
                actionIcon._follow._target = target;
                actionIcon._fillSprite.gameObject.SetActive(false);
                actionIcon._follow._inHud       = (currentViewOption == ActionIconSystem.CurrentViewOptions.HudIcon || currentViewOption == ActionIconSystem.CurrentViewOptions.DeathScreen);
                actionIcon._follow._inBook      = (currentViewOption == ActionIconSystem.CurrentViewOptions.AllowInBook);
                actionIcon._follow._inInventory = (currentViewOption == ActionIconSystem.CurrentViewOptions.AllowInInventory);
                actionIcon._follow._inPlane     = (currentViewOption == ActionIconSystem.CurrentViewOptions.AllowInPlane);
                if (actionIcon._sideUpArrowIcon)
                {
                    actionIcon._sideUpArrowIcon.enabled = (sideIcon == ActionIcon.SideIconTypes.UpArrow);
                }
                if (actionIcon._middleUpArrowIcon)
                {
                    actionIcon._middleUpArrowIcon.enabled = (sideIcon == ActionIcon.SideIconTypes.MiddleUpArrow);
                }
                ActionIconSystem.Instance.SetIconHolderTr(actionIcon.transform, currentViewOption);
                ActionIconSystem.Instance._activeIcons.Add(target, actionIcon);
            }
            return(actionIcon);
        }