コード例 #1
0
ファイル: PlayerRespawnMP.cs プロジェクト: K07H/The-Forest
 private void Update()
 {
     if (!Scene.Cams.DeadCam.activeSelf)
     {
         if (!Scene.HudGui.MpRespawnLabel.gameObject.activeSelf && !this._vrRespawnActive && this._deathTime + this._minDownDuration < Time.time)
         {
             if (ForestVR.Enabled)
             {
                 LocalPlayer.vrPlayerControl.ShowRespawnPrompt(true);
                 this._vrRespawnActive = true;
             }
             else
             {
                 Scene.HudGui.MpRespawnLabel.gameObject.SetActive(true);
             }
         }
         else if ((TheForest.Utils.Input.GetButtonDown("Take") && Scene.HudGui.MpRespawnMaxTimer.gameObject.activeSelf) || this._deathTime + this._maxDownDuration < Time.time)
         {
             Debug.Log("killed player");
             PlayerRespawnMP.KillPlayer();
             this._vrRespawnActive = false;
         }
     }
     else if (this._manualRespawnTime + this._respawnDuration < Time.time)
     {
         this.Respawn();
         this._vrRespawnActive = false;
     }
     Scene.HudGui.MpRespawnMaxTimer.fillAmount = Mathf.Clamp01((Time.time - this._deathTime) / this._maxDownDuration);
 }
コード例 #2
0
ファイル: PlayerRespawnMP.cs プロジェクト: Bruno13/TheForest
 private void OnDestroy()
 {
     if (PlayerRespawnMP.Instance == this)
     {
         PlayerRespawnMP.Instance = null;
     }
 }
コード例 #3
0
ファイル: PlayerRespawnMP.cs プロジェクト: Bruno13/TheForest
 private void Update()
 {
     if (!Scene.Cams.DeadCam.activeSelf)
     {
         if (!Scene.HudGui.MpRespawnLabel.gameObject.activeSelf && this._deathTime + this._minDownDuration < Time.time)
         {
             Scene.HudGui.MpRespawnLabel.gameObject.SetActive(true);
         }
         else if ((TheForest.Utils.Input.GetButtonDown("Take") && Scene.HudGui.MpRespawnMaxTimer.gameObject.activeSelf) || this._deathTime + this._maxDownDuration < Time.time)
         {
             UnityEngine.Debug.Log("killed player");
             PlayerRespawnMP.KillPlayer();
         }
     }
     else if (this._manualRespawnTime + this._respawnDuration < Time.time)
     {
         this.Respawn();
     }
     Scene.HudGui.MpRespawnMaxTimer.fillAmount = Mathf.Clamp01((Time.time - this._deathTime) / this._maxDownDuration);
 }
コード例 #4
0
ファイル: PlayerRespawnMP.cs プロジェクト: DevZhav/The-Forest
 private void Respawn()
 {
     Debug.Log("LocalPlayer -> Respawn");
     if (LocalPlayer.Stats.Dead)
     {
         if (LocalPlayer.IsInEndgame)
         {
             GameObject gameObject = GameObject.FindWithTag("EndgameLoader");
             if (gameObject)
             {
                 SceneLoadTrigger component = gameObject.GetComponent <SceneLoadTrigger>();
                 component.ForceUnload();
             }
         }
         EventRegistry.Player.Publish(TfEvent.ExitOverlookArea, null);
         EventRegistry.Player.Publish(TfEvent.ExitEndgame, null);
         LocalPlayer.GameObject.SendMessage("NotInACave");
         PlayerInventory     inventory           = LocalPlayer.Inventory;
         PlayerClothing      clothing            = LocalPlayer.Clothing;
         AchievementsManager achievements        = LocalPlayer.Achievements;
         SurvivalBookTodo    componentInChildren = LocalPlayer.SpecialItems.GetComponentInChildren <SurvivalBookTodo>();
         string name   = LocalPlayer.Entity.GetState <IPlayerState>().name;
         bool   value  = LocalPlayer.SavedData.ReachedLowSanityThreshold;
         bool   value2 = LocalPlayer.SavedData.ExitedEndgame;
         LocalPlayer.Inventory.HideAllEquiped(false, false);
         LocalPlayer.Inventory.enabled = false;
         if (Scene.SceneTracker.allPlayers.Contains(LocalPlayer.GameObject))
         {
             Scene.SceneTracker.allPlayers.Remove(LocalPlayer.GameObject);
         }
         if (Scene.SceneTracker.allPlayerEntities.Contains(LocalPlayer.Entity))
         {
             Scene.SceneTracker.allPlayerEntities.Remove(LocalPlayer.Entity);
         }
         BoltNetwork.Detach(LocalPlayer.Entity);
         GameObject gameObject2 = LocalPlayer.GameObject;
         BoltEntity entity      = LocalPlayer.Entity;
         gameObject2.name                  = "player Corpse - " + name;
         gameObject2.tag                   = "Untagged";
         LocalPlayer.MainCamTr.parent      = LocalPlayer.Transform;
         LocalPlayer.Inventory.CurrentView = PlayerInventory.PlayerViews.Loot;
         if (LocalPlayer.AnimControl.swimming)
         {
             LocalPlayer.Rigidbody.useGravity = true;
         }
         for (int i = gameObject2.transform.childCount - 1; i >= 0; i--)
         {
             Transform child = gameObject2.transform.GetChild(i);
             UnityEngine.Object.Destroy(child.gameObject);
         }
         Component[] components = gameObject2.GetComponents(typeof(MonoBehaviour));
         foreach (Component component2 in components)
         {
             if (!(component2 is BoltEntity))
             {
                 UnityEngine.Object.DestroyImmediate(component2);
             }
         }
         Transform  transform   = base.transform;
         GameObject gameObject3 = UnityEngine.Object.Instantiate <GameObject>(Prefabs.Instance.PlayerPrefab, transform.position, transform.rotation);
         gameObject3.transform.localEulerAngles = new Vector3(0f, gameObject3.transform.localEulerAngles.y, 0f);
         gameObject3.name = Prefabs.Instance.PlayerPrefab.name;
         LocalPlayer.Inventory.SetQuickSelectItemIds(inventory.QuickSelectItemIds);
         LocalPlayer.Achievements.Clone(achievements);
         LocalPlayer.SpecialItems.GetComponentInChildren <SurvivalBookTodo>().Clone(componentInChildren);
         LocalPlayer.SavedData.ReachedLowSanityThreshold.SetValue(value);
         LocalPlayer.SavedData.ExitedEndgame.SetValue(value2);
         LocalPlayer.FpCharacter.UnLockView();
         LocalPlayer.CamFollowHead.enableMouseControl(false);
         LocalPlayer.MainCamTr.localEulerAngles = Vector3.zero;
         LocalPlayer.MainRotator.enabled        = true;
         LocalPlayer.CamRotator.enabled         = true;
         LocalPlayer.Stats.Health       = 28f;
         LocalPlayer.Stats.HealthTarget = 28f;
         LocalPlayer.Stats.Energy       = 100f;
         LocalPlayer.Stats.Fullness     = 0.35f;
         LocalPlayer.Stats.Thirst       = 0.35f;
         LocalPlayer.Stats.Invoke("CheckArmsStart", 2f);
         LocalPlayer.Stats.Invoke("PlayWakeMusic", 0.5f);
         LocalPlayer.Tuts.CloseColdTut();
         Scene.RainFollowGO.GetComponent <SmoothTransformConstraint>().target = LocalPlayer.Transform;
         gameObject3.SetActive(true);
         CoopUtils.AttachLocalPlayer(gameObject3, name);
         Scene.SceneTracker.allPlayers.Add(LocalPlayer.GameObject);
         LocalPlayer.GreebleRoot.SetActive(true);
         LocalPlayer.Inventory.enabled = true;
         LocalPlayer.Transform.SendMessage("enableMpRenderers");
         LocalPlayer.Transform.SendMessage("playerLoadedFromRespawn");
         this._addedItems = false;
         StealItemTrigger stealItemTrigger = UnityEngine.Object.Instantiate <StealItemTrigger>(Prefabs.Instance.DeadBackpackPrefab, gameObject2.transform.position, gameObject2.transform.rotation);
         stealItemTrigger._entity          = entity;
         stealItemTrigger.transform.parent = gameObject2.transform;
         gameObject2.AddComponent <DeathMPTut>();
         ItemStorage itemStorage = gameObject2.AddComponent <ItemStorage>();
         itemStorage._acceptedTypes = ~Item.Types.Story;
         for (int k = inventory._possessedItems.Count - 1; k >= 0; k--)
         {
             InventoryItem inventoryItem = inventory._possessedItems[k];
             if (!LocalPlayer.Inventory.Owns(inventoryItem._itemId, false))
             {
                 if (inventoryItem.MaxAmount == 1)
                 {
                     InventoryItemView inventoryItemView = inventory.InventoryItemViewsCache[inventoryItem._itemId][0];
                     this.AddItemToStorage(inventoryItem._itemId, inventoryItem._amount, itemStorage, inventoryItemView.Properties);
                 }
                 else if (inventoryItem.MaxAmount > 0 && inventoryItem.MaxAmount < 2147483647)
                 {
                     while (inventory.Owns(inventoryItem._itemId, false))
                     {
                         InventoryItemView inventoryItemView2 = inventory.InventoryItemViewsCache[inventoryItem._itemId][0];
                         inventory.SortInventoryViewsByBonus(inventoryItemView2, inventoryItemView2.Properties.ActiveBonus, true);
                         int amount = inventory.AmountOfItemWithBonus(inventoryItem._itemId, inventoryItemView2.Properties.ActiveBonus);
                         inventory.RemoveItem(inventoryItem._itemId, amount, true, false);
                         this.AddItemToStorage(inventoryItem._itemId, amount, itemStorage, inventoryItemView2.Properties);
                     }
                 }
                 else
                 {
                     this.AddItemToStorage(inventoryItem._itemId, inventoryItem._amount, itemStorage, null);
                 }
             }
         }
         for (int l = 0; l < inventory.EquipmentSlots.Length; l++)
         {
             InventoryItemView inventoryItemView3 = inventory.EquipmentSlots[l];
             if (inventoryItemView3 && inventoryItemView3._itemId > 0)
             {
                 this.AddItemToStorage(inventoryItemView3._itemId, 1, itemStorage, inventoryItemView3.Properties);
             }
         }
         clothing.DropAll(gameObject2.transform.position, true, true);
         if (!this._addedItems)
         {
             UnityEngine.Object.Destroy(gameObject2);
         }
         animalAI[] array2 = UnityEngine.Object.FindObjectsOfType <animalAI>();
         foreach (animalAI animalAI in array2)
         {
             animalAI.SendMessage("updatePlayerTargets");
         }
         mutantAI[] array4 = UnityEngine.Object.FindObjectsOfType <mutantAI>();
         foreach (mutantAI mutantAI in array4)
         {
             mutantAI.SendMessage("updatePlayerTargets");
         }
         Fish[] array6 = UnityEngine.Object.FindObjectsOfType <Fish>();
         mutantScriptSetup[] array7 = UnityEngine.Object.FindObjectsOfType <mutantScriptSetup>();
         foreach (mutantScriptSetup mutantScriptSetup in array7)
         {
             mutantScriptSetup.setupPlayer();
             mutantScriptSetup.search.refreshCurrentTarget();
         }
         LocalPlayer.Transform.SendMessage("enableMpRenderers");
         Terrain.activeTerrain.GetComponent <Collider>().enabled = true;
         Scene.Clock.IsNotCave();
     }
     PlayerRespawnMP.Cancel();
     if (this._bringUpPauseMenu)
     {
         this._bringUpPauseMenu = false;
         LocalPlayer.Inventory.TogglePauseMenu();
     }
 }
コード例 #5
0
ファイル: PlayerRespawnMP.cs プロジェクト: Bruno13/TheForest
 private void Awake()
 {
     PlayerRespawnMP.Instance = this;
     base.enabled             = false;
 }
コード例 #6
0
ファイル: PlayerRespawnMP.cs プロジェクト: Bruno13/TheForest
 private void Respawn()
 {
     UnityEngine.Debug.Log("LocalPlayer -> Respawn");
     if (LocalPlayer.Stats.Dead)
     {
         LocalPlayer.GameObject.SendMessage("NotInACave");
         PlayerInventory inventory = LocalPlayer.Inventory;
         string          name      = LocalPlayer.Entity.GetState <IPlayerState>().name;
         LocalPlayer.Inventory.HideAllEquiped(false);
         LocalPlayer.Inventory.enabled = false;
         if (Scene.SceneTracker.allPlayers.Contains(LocalPlayer.GameObject))
         {
             Scene.SceneTracker.allPlayers.Remove(LocalPlayer.GameObject);
         }
         if (Scene.SceneTracker.allPlayerEntities.Contains(LocalPlayer.Entity))
         {
             Scene.SceneTracker.allPlayerEntities.Remove(LocalPlayer.Entity);
         }
         BoltNetwork.Detach(LocalPlayer.Entity);
         GameObject gameObject = LocalPlayer.GameObject;
         BoltEntity entity     = LocalPlayer.Entity;
         gameObject.name = "player Corpse - " + name;
         gameObject.tag  = "Untagged";
         LocalPlayer.MainCamTr.parent      = LocalPlayer.Transform;
         LocalPlayer.Inventory.CurrentView = PlayerInventory.PlayerViews.Loot;
         for (int i = gameObject.transform.childCount - 1; i >= 0; i--)
         {
             Transform child = gameObject.transform.GetChild(i);
             UnityEngine.Object.Destroy(child.gameObject);
         }
         Component[] components = gameObject.GetComponents(typeof(MonoBehaviour));
         Component[] array      = components;
         for (int j = 0; j < array.Length; j++)
         {
             Component component = array[j];
             if (!(component is BoltEntity))
             {
                 UnityEngine.Object.DestroyImmediate(component);
             }
         }
         Transform  transform   = base.transform;
         GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(Prefabs.Instance.PlayerPrefab, transform.position, transform.rotation);
         gameObject2.transform.localEulerAngles = new Vector3(0f, gameObject2.transform.localEulerAngles.y, 0f);
         gameObject2.name = Prefabs.Instance.PlayerPrefab.name;
         LocalPlayer.FpCharacter.UnLockView();
         LocalPlayer.CamFollowHead.enableMouseControl(false);
         LocalPlayer.MainCamTr.localEulerAngles = Vector3.zero;
         LocalPlayer.MainRotator.enabled        = true;
         LocalPlayer.CamRotator.enabled         = true;
         LocalPlayer.Stats.Health   = 28f;
         LocalPlayer.Stats.Energy   = 100f;
         LocalPlayer.Stats.Fullness = 0.35f;
         LocalPlayer.Stats.Thirst   = 0.35f;
         LocalPlayer.Stats.Invoke("CheckArmsStart", 2f);
         LocalPlayer.Stats.Invoke("PlayWakeMusic", 0.5f);
         Scene.RainFollowGO.GetComponent <SmoothTransformConstraint>().target = LocalPlayer.Transform;
         gameObject2.SetActive(true);
         CoopUtils.AttachLocalPlayer(gameObject2, name);
         Scene.SceneTracker.allPlayers.Add(LocalPlayer.GameObject);
         LocalPlayer.GreebleRoot.SetActive(true);
         StealItemTrigger stealItemTrigger = (StealItemTrigger)UnityEngine.Object.Instantiate(Prefabs.Instance.DeadBackpackPrefab, gameObject.transform.position, gameObject.transform.rotation);
         stealItemTrigger._entity          = entity;
         stealItemTrigger.transform.parent = gameObject.transform;
         gameObject.AddComponent <DeathMPTut>();
         ItemStorage cis = gameObject.AddComponent <ItemStorage>();
         for (int k = 0; k < inventory._possessedItems.Count; k++)
         {
             InventoryItem inventoryItem = inventory._possessedItems[k];
             if (!LocalPlayer.Inventory.Owns(inventoryItem._itemId))
             {
                 this.AddItemToStorage(inventoryItem._itemId, inventoryItem._amount, inventoryItem._maxAmountBonus, cis);
             }
         }
         for (int l = 0; l < inventory.EquipmentSlots.Length; l++)
         {
             InventoryItemView inventoryItemView = inventory.EquipmentSlots[l];
             if (inventoryItemView && inventoryItemView._itemId > 0)
             {
                 this.AddItemToStorage(inventoryItemView._itemId, 1, 0, cis);
             }
         }
         animalAI[] array2 = UnityEngine.Object.FindObjectsOfType <animalAI>();
         animalAI[] array3 = array2;
         for (int m = 0; m < array3.Length; m++)
         {
             animalAI animalAI = array3[m];
             animalAI.SendMessage("updatePlayerTargets");
         }
         mutantAI[] array4 = UnityEngine.Object.FindObjectsOfType <mutantAI>();
         mutantAI[] array5 = array4;
         for (int n = 0; n < array5.Length; n++)
         {
             mutantAI mutantAI = array5[n];
             mutantAI.SendMessage("updatePlayerTargets");
         }
         Fish[] array6 = UnityEngine.Object.FindObjectsOfType <Fish>();
         Fish[] array7 = array6;
         for (int num = 0; num < array7.Length; num++)
         {
             Fish fish = array7[num];
             fish.SendMessage("updatePlayerTargets");
         }
         mutantScriptSetup[] array8 = UnityEngine.Object.FindObjectsOfType <mutantScriptSetup>();
         mutantScriptSetup[] array9 = array8;
         for (int num2 = 0; num2 < array9.Length; num2++)
         {
             mutantScriptSetup mutantScriptSetup = array9[num2];
             mutantScriptSetup.setupPlayer();
             mutantScriptSetup.search.refreshCurrentTarget();
         }
         Terrain.activeTerrain.GetComponent <Collider>().enabled = true;
         Scene.Clock.IsNotCave();
     }
     PlayerRespawnMP.Cancel();
 }