コード例 #1
0
 private void Start()
 {
     if (this.ID == 0)
     {
         Vector3 worldPosition = (!this.target) ? ((!base.transform.parent) ? base.transform.position : base.transform.parent.position) : this.target.position;
         float   num           = Terrain.activeTerrain.SampleHeight(worldPosition) + Terrain.activeTerrain.transform.position.y - 3f;
         this.IsInCaves = (worldPosition.y < num);
     }
     this.IgnoreInCaveStatus = Scene.IsInSinkhole((!base.transform.parent) ? base.transform.position : base.transform.parent.position);
     this.ToggleIcons(false);
     if (this._type == OverlayIconTypes.Hammer)
     {
         OverlayIconManager.Register(this);
     }
 }
コード例 #2
0
 public void SetSubType(int subtype)
 {
     if (this._subtype != subtype)
     {
         if (this.ID == 0)
         {
             this.ID = OverlayIconManager.GetNewId();
             Vector3 worldPosition = (!this.target) ? ((!base.transform.parent) ? base.transform.position : base.transform.parent.position) : this.target.position;
             float   num           = Terrain.activeTerrain.SampleHeight(worldPosition) + Terrain.activeTerrain.transform.position.y - 3f;
             this.IsInCaves = (worldPosition.y < num);
         }
         OverlayIconManager.Unregister(this);
         this._subtype = subtype;
         OverlayIconManager.Register(this);
     }
 }