private void OnBuilt(GameObject built) { BridgeArchitect component = built.GetComponent <BridgeArchitect>(); component._anchor1 = this._anchor1; component._anchor1._hookedInStructure = component; component._anchor2 = this._anchor2; component._anchor2._hookedInStructure = component; component._wasBuilt = true; }
public override void Attached() { this.arch = base.GetComponent<BridgeArchitect>(); this.arch.WasBuilt = true; this.arch.CustomToken = this.entity.attachToken; if (!this.entity.isOwner) { this.entity.SendMessage("OnDeserialized"); } }