コード例 #1
0
        /// <summary>
        /// Realign human and computer panels on screen
        /// </summary>
        private void RealignAll()
        {
            PlayerHand humanHand = table.GetHumanHand();

            pnlHuman.Controls.Clear();
            foreach (Card c in humanHand.GetCards())
            {
                c.FaceUp = true;
                TheCardBox.CardBox cardBox = new TheCardBox.CardBox(c);
                cardBox.Click += CardBox_Click;

                pnlHuman.Controls.Add(cardBox);
                RealignHand(pnlHuman);
            }

            PlayerHand machineHand = table.GetMachineHand();

            pnlMachine.Controls.Clear();
            foreach (Card c in machineHand.GetCards())
            {
                c.FaceUp = false;
                TheCardBox.CardBox cardBox = new TheCardBox.CardBox(c);
                pnlMachine.Controls.Add(cardBox);
                RealignHand(pnlMachine, 0);
            }
        }
コード例 #2
0
        private void CardBox_Click(object sender, EventArgs e)
        {
            // Convert sender to a CardBox
            TheCardBox.CardBox aCardBox = sender as TheCardBox.CardBox;

            // If the conversion worked
            if (aCardBox != null)
            {
                ProcessTurn(aCardBox);
            }
        }
コード例 #3
0
        /// <summary>
        /// Repositions the cards in the table to indicate an attack / defense correctly
        /// </summary>
        private void AddCardToTable(TheCardBox.CardBox aCardBox, bool isAttack)
        {
            pnlTable.Controls.Add(aCardBox);

            // Determine the number of cards/controls in the panel, after creating the last control
            int myCount = pnlTable.Controls.Count;

            if (isAttack)
            {
                pnlTable.Controls[myCount - 1].Top  = 0;                  // Attack cards are at the top of the panel
                pnlTable.Controls[myCount - 1].Left = countAttacks * 130; // 176 is the magical number to allow a good visual position

                countAttacks++;
            }
            else                                                                // It is a defense
            {
                pnlTable.Controls[myCount - 1].Top  = 60;                       // 80 is the vertical position of the defense card
                pnlTable.Controls[myCount - 1].Left = 16 + countDefenses * 130; // 176 is the magical number to allow a good visual position and 16 is the good initial horizontal position
                pnlTable.Controls[myCount - 1].BringToFront();

                countDefenses++;
            }
        }
コード例 #4
0
        /// <summary>
        /// This process the human and the machine turn, in this order
        /// </summary>
        /// <param name="aCardBox"></param>
        private void ProcessTurn(TheCardBox.CardBox aCardBox)
        {
            // if the card is in the human panel...
            if (aCardBox.Parent == pnlHuman)
            {
                // Identify if it is attack or defense
                bool isAttack;
                if (table.GameStage == GameStage.HumanAttack)
                {
                    isAttack = true;
                    if (table.MakeAttack(table.Human, aCardBox.Card))
                    {
                        // Change to machine defense if the attack was a valid card, otherwise keep waiting for card
                        table.GameStage = GameStage.MachineDefense;

                        // Add the control to the table panel
                        AddCardToTable(aCardBox, isAttack);
                        // Remove the card from the human panel
                        pnlHuman.Controls.Remove(aCardBox);
                        // Realign the cards
                        RealignHand(pnlHuman);
                    }
                }
                else   // table.GameStage == GameStage.HumanDefense
                {
                    isAttack = false;
                    if (table.MakeDefense(table.Human, aCardBox.Card))
                    {
                        // Change to machine attack if the defense was a valid card, otherwise keep waiting for card
                        table.GameStage = GameStage.MachineAttack;

                        // Add the control to the table panel
                        AddCardToTable(aCardBox, isAttack);
                        // Remove the card from the human panel
                        pnlHuman.Controls.Remove(aCardBox);
                        // Realign the cards
                        RealignHand(pnlHuman);
                    }
                }
            }

            // If it is Machine turn
            if (table.GameStage == GameStage.MachineAttack)
            {
                try
                {
                    // Select next attack card and move it to the table
                    Card machineCard = table.MachineAttack();
                    foreach (Control control in pnlMachine.Controls)
                    {
                        TheCardBox.CardBox cardBox = (TheCardBox.CardBox)control;
                        if (cardBox != null)                 // which means the control is a cardBox
                        {
                            if (cardBox.Card == machineCard) // Look for which cardBox has the selected card
                            {
                                // Flip this card to show its value
                                cardBox.FaceUp = true;
                                // Add this cardbox to the table panel
                                AddCardToTable(cardBox, true);

                                // Remove the card from the computer panel
                                pnlMachine.Controls.Remove(cardBox);
                                // Realign the cards
                                RealignHand(pnlMachine);
                            }
                        }
                    }

                    // Allow the human to defend it
                    table.GameStage = GameStage.HumanDefense;
                }
                catch (NoOKCardException)  // If the machine player has no more good cards to play
                {
                    // End turn
                    EndTurn(true);   // true because in this case, defense won because the machine do not have more good cards to attack
                    RealignAll();    // REalign all cards on the screen
                }
            }

            if (table.GameStage == GameStage.MachineDefense)
            {
                try
                {
                    // Select the defense card and move it to the table
                    Card machineCard = table.MachineDefense(aCardBox.Card);
                    foreach (Control control in pnlMachine.Controls)
                    {
                        TheCardBox.CardBox cardBox = (TheCardBox.CardBox)control;
                        if (cardBox != null)                 // which means the control is a cardBox
                        {
                            if (cardBox.Card == machineCard) // Look for which cardBox has the selected card
                            {
                                // Flip this card to show its value
                                cardBox.FaceUp = true;
                                // Add this cardbox to the table panel
                                AddCardToTable(cardBox, false);

                                // Remove the card from the computer panel
                                pnlMachine.Controls.Remove(cardBox);
                                // Realign the cards
                                RealignHand(pnlMachine);
                            }
                        }
                    }

                    // Allow the human to defend it
                    table.GameStage = GameStage.HumanAttack;
                }
                catch (NoOKCardException)  // If the machine player has no more good cards to play
                {
                    // End turn
                    EndTurn(false);  // false because in this case, defense lose because the machine do not have more good cards to defend
                    RealignAll();    // Realign all cards on the screen
                }
            }
        }