//creates the weather from an average private static Weather CreateDayWeather(DateTime date, Weather previousWeather, WeatherAverage average) { var windDirectionValues = (Weather.WindDirection[]) Enum.GetValues(typeof (Weather.WindDirection)); var windSpeedValues = (Weather.eWindSpeed[]) Enum.GetValues(typeof (Weather.eWindSpeed)); var coverValues = (Weather.CloudCover[]) Enum.GetValues(typeof (Weather.CloudCover)); Weather.WindDirection windDirection = windDirectionValues[Rnd.Next(windDirectionValues.Length)]; Weather.CloudCover cover; Weather.Precipitation precip; Weather.eWindSpeed windSpeed; double temperatureLow, temperatureHigh; int windIndexMin = windSpeedValues.ToList().IndexOf(average.WindSpeedMin); int windIndexMax = windSpeedValues.ToList().IndexOf(average.WindSpeedMax); if (previousWeather == null) { windSpeed = windSpeedValues[Rnd.Next(windIndexMin, windIndexMax)]; temperatureLow = MathHelpers.GetRandomDoubleNumber( average.TemperatureMin - 5, average.TemperatureMin + 5); temperatureHigh = MathHelpers.GetRandomDoubleNumber( Math.Max(average.TemperatureMax - 5, temperatureLow + 1), average.TemperatureMax + 5); } else { double previousTemperature = (previousWeather.TemperatureHigh + previousWeather.TemperatureLow)/2; int windIndex = windSpeedValues.ToList().IndexOf(previousWeather.WindSpeed); windSpeed = windSpeedValues[ Rnd.Next(Math.Max(windIndexMin, windIndex - 2), Math.Min(windIndex + 2, windIndexMax))]; double minTemp = Math.Max(average.TemperatureMin, previousTemperature - 5); temperatureLow = MathHelpers.GetRandomDoubleNumber(minTemp - 5, minTemp + 5); double maxTemp = Math.Min(average.TemperatureMax, previousTemperature + 5); temperatureHigh = MathHelpers.GetRandomDoubleNumber(Math.Max(maxTemp - 5, temperatureLow), maxTemp + 5); //rnd.NextDouble() * ((maxTemp + 5) - Math.Max(maxTemp - 5, temperatureLow + 2)) + Math.Max(maxTemp - 5, temperatureLow + 2); } double tempDiff = temperatureHigh - temperatureLow; double temperatureSunrise = temperatureLow + MathHelpers.GetRandomDoubleNumber(-2, Math.Min(tempDiff, 2)); double temperatureSunset = temperatureHigh - MathHelpers.GetRandomDoubleNumber(-2, Math.Min(tempDiff, 2)); double temperatureDayend = temperatureLow + Rnd.Next(-2, 2); double temperature = (temperatureLow + temperatureHigh)/2; bool isOvercast = Rnd.Next(100) < average.Precipitation; if (isOvercast) { cover = Weather.CloudCover.Overcast; precip = GetPrecipitation(temperature); } else { Weather.CloudCover[] notOvercastCovers = { Weather.CloudCover.Clear, Weather.CloudCover.MostlyCloudy, Weather.CloudCover.PartlyCloudy }; cover = notOvercastCovers[Rnd.Next(notOvercastCovers.Length)]; } var hourlyTemperature = new HourlyWeather[24]; if (previousWeather == null) { hourlyTemperature[0] = new HourlyWeather( temperatureLow, cover, cover == Weather.CloudCover.Overcast ? GetPrecipitation(temperatureLow) : Weather.Precipitation.None, windSpeed, windDirection); } else { hourlyTemperature[0] = previousWeather.Temperatures[previousWeather.Temperatures.Length - 1]; } double morningSteps = (temperatureSunrise - hourlyTemperature[0].Temperature)/(Weather.Sunrise - 1); for (int i = 1; i <= Weather.Sunrise; i++) { double temp = hourlyTemperature[i - 1].Temperature + morningSteps; Weather.CloudCover hourlyCover = Rnd.Next(3) == 0 ? coverValues[Rnd.Next(coverValues.Length)] : cover; int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed); Weather.eWindSpeed[] hourlyWindspeedValues = { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed) windspeedIndex - 1 : (Weather.eWindSpeed) windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed) windspeedIndex + 1 : (Weather.eWindSpeed) windspeedIndex - 1 }; Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[Rnd.Next(hourlyWindspeedValues.Length)]; hourlyTemperature[i] = new HourlyWeather( temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection); } double daySteps = (temperatureSunset - temperatureSunrise)/(Weather.Sunset - Weather.Sunrise - 1); for (int i = Weather.Sunrise + 1; i < Weather.Sunset; i++) { Weather.CloudCover hourlyCover = Rnd.Next(3) == 0 ? coverValues[Rnd.Next(coverValues.Length)] : cover; double temp = hourlyTemperature[i - 1].Temperature + daySteps; if (hourlyCover != hourlyTemperature[i - 1].Cover && hourlyCover == Weather.CloudCover.Overcast) { temp -= MathHelpers.GetRandomDoubleNumber(1, 4); } if (hourlyCover != hourlyTemperature[i - 1].Cover && hourlyTemperature[i - 1].Cover == Weather.CloudCover.Overcast) { temp += MathHelpers.GetRandomDoubleNumber(1, 4); } int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed); Weather.eWindSpeed[] hourlyWindspeedValues = { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed) windspeedIndex - 1 : (Weather.eWindSpeed) windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed) windspeedIndex + 1 : (Weather.eWindSpeed) windspeedIndex - 1 }; Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[Rnd.Next(hourlyWindspeedValues.Length)]; hourlyTemperature[i] = new HourlyWeather( temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection); } double eveningSteps = (temperatureDayend - temperatureSunset)/(hourlyTemperature.Length - Weather.Sunset); for (int i = Weather.Sunset; i < hourlyTemperature.Length; i++) { double temp = hourlyTemperature[i - 1].Temperature + eveningSteps; Weather.CloudCover hourlyCover = Rnd.Next(3) == 0 ? coverValues[Rnd.Next(coverValues.Length)] : cover; int windspeedIndex = windSpeedValues.ToList().IndexOf(windSpeed); Weather.eWindSpeed[] hourlyWindspeedValues = { windSpeed, windSpeed, windSpeed, hourlyTemperature[i - 1].WindSpeed, windspeedIndex > 0 ? (Weather.eWindSpeed) windspeedIndex - 1 : (Weather.eWindSpeed) windspeedIndex + 1, windspeedIndex < windSpeedValues.Length - 1 ? (Weather.eWindSpeed) windspeedIndex + 1 : (Weather.eWindSpeed) windspeedIndex - 1 }; Weather.eWindSpeed hourlyWindspeed = hourlyWindspeedValues[Rnd.Next(hourlyWindspeedValues.Length)]; hourlyTemperature[i] = new HourlyWeather( temp, hourlyCover, hourlyCover == Weather.CloudCover.Overcast ? GetPrecipitation(temp) : Weather.Precipitation.None, hourlyWindspeed, windDirection); } temperatureLow = hourlyTemperature.Min(t => t.Temperature); temperatureHigh = hourlyTemperature.Max(t => t.Temperature); cover = (from c in hourlyTemperature group c by c.Cover into g select new {Cover = g.Key, Qty = g.Count()}) .OrderByDescending(g => g.Qty).First().Cover; precip = (from c in hourlyTemperature group c by c.Precip into g select new {Precip = g.Key, Qty = g.Count()}) .OrderByDescending(g => g.Qty).First().Precip; var weather = new Weather( date, windSpeed, windDirection, cover, precip, hourlyTemperature, temperatureLow, temperatureHigh); return weather; }
//creates the weather (5 days) for a number of airport with an average public static void CreateAirportsWeather(List<Airport> airports, WeatherAverage average) { if (airports.Count > 0) { const int maxDays = 5; var weathers = new Weather[maxDays]; if (airports[0].Weather[0] == null) { for (int i = 0; i < maxDays; i++) { weathers[i] = CreateDayWeather( GameObject.GetInstance().GameTime.AddDays(i), i > 0 ? weathers[i - 1] : null, average); } } else { for (int i = 1; i < maxDays; i++) { weathers[i - 1] = airports[0].Weather[i]; } weathers[maxDays - 1] = CreateDayWeather( GameObject.GetInstance().GameTime.AddDays(maxDays - 1), weathers[maxDays - 2], average); } foreach (Airport airport in airports) { airport.Weather = weathers; } } }
public static void AddWeatherAverage(WeatherAverage average) { Averages.Add(average); }