//sets up an opponent airline private static void SetupOpponentAirline(ScenarioAirline airline) { AirportHelpers.RentGates(airline.Homebase, airline.Airline); AirportFacility checkinFacility = AirportFacilities.GetFacilities(AirportFacility.FacilityType.CheckIn).Find(f => f.TypeLevel == 1); AirportFacility facility = AirportFacilities.GetFacilities(AirportFacility.FacilityType.Service).Find((delegate(AirportFacility f) { return(f.TypeLevel == 1); })); airline.Homebase.addAirportFacility(airline.Airline, facility, GameObject.GetInstance().GameTime); airline.Homebase.addAirportFacility(airline.Airline, checkinFacility, GameObject.GetInstance().GameTime); foreach (ScenarioAirlineRoute saroute in airline.Routes) { SetupScenarioRoute(saroute, airline.Airline); } }
//sets up an airport for an airline private static void SetupScenarioAirport(Airline airline, Airport airport, int quantity = 2) { for (int i = 0; i < quantity; i++) { if (!AirportHelpers.HasFreeGates(airport, airline)) { AirportHelpers.RentGates(airport, airline); } } AirportFacility checkinFacility = AirportFacilities.GetFacilities(AirportFacility.FacilityType.CheckIn).Find(f => f.TypeLevel == 1); AirportFacility facility = AirportFacilities.GetFacilities(AirportFacility.FacilityType.Service).Find((delegate(AirportFacility f) { return(f.TypeLevel == 1); })); airport.setAirportFacility(airline, facility, GameObject.GetInstance().GameTime); airport.setAirportFacility(airline, checkinFacility, GameObject.GetInstance().GameTime); }