public CampaignVictoryConditionFactory() { CampaignVictoryConditions = new List<CampaignVictoryCondition>(); ObjectiveTypeFactory = new ObjectiveTypeFactory(); Uri uri = new Uri(Constants.CampaignVictoryConditionDataPath, UriKind.Relative); XElement applicationXml; StreamResourceInfo xmlStream = Application.GetResourceStream(uri); applicationXml = XElement.Load(xmlStream.Stream); var data = from t in applicationXml.Descendants("VictoryConditionCampaign") select t; CampaignVictoryCondition campaignVictoryCondition = null; foreach (var d in data) { campaignVictoryCondition = new CampaignVictoryCondition(); campaignVictoryCondition.CampaignVictoryConditionId = (Int32)d.Element("VictoryConditionCampaignId"); campaignVictoryCondition.ScenarioId = ((Int32)d.Element("ScenarioId")); campaignVictoryCondition.ObjectiveType = ObjectiveTypeFactory.GetObjectiveType((Int32)d.Element("ObjectiveTypeId")); campaignVictoryCondition.MajorVictoryObjectviesToHold = (Int32)d.Element("MajorVictoryNumberOfObjectivesToHold"); campaignVictoryCondition.MajorVictoryTurnsRemain = (Int32)d.Element("MajorVictoryTurnsRemain"); campaignVictoryCondition.MinorVictoryObjectviesToHold = (Int32)d.Element("MinorVictoryNumberOfObjectivesToHold"); campaignVictoryCondition.MinorVactoryTurnsRemain = (Int32)d.Element("MinorVictoryTurnsRemain"); CampaignVictoryConditions.Add(campaignVictoryCondition); } }
public StandAloneVictoryConditionFactory() { StandAloneVictoryConditions = new List<StandAloneVictoryCondition>(); ObjectiveTypeFactory = new ObjectiveTypeFactory(); Uri uri = new Uri(Constants.StandAloneVictoryConditionDataPath, UriKind.Relative); XElement applicationXml; StreamResourceInfo xmlStream = Application.GetResourceStream(uri); applicationXml = XElement.Load(xmlStream.Stream); var data = from wz in applicationXml.Descendants("VictoryConditionStandAlone") select wz; StandAloneVictoryCondition standAloneVictoryCondition = null; foreach (var d in data) { standAloneVictoryCondition = new StandAloneVictoryCondition(); standAloneVictoryCondition.StandAloneVictoryConditionId = (Int32)d.Element("VictoryConditionStandAloneId"); standAloneVictoryCondition.ScenarioId = (Int32)d.Element("ScenarioId"); standAloneVictoryCondition.ObjectiveType = ObjectiveTypeFactory.GetObjectiveType((Int32)d.Element("ObjectiveTypeId")); standAloneVictoryCondition.WinAmount = (Int32)d.Element("WinAmount"); standAloneVictoryCondition.LossAmount = (Int32)d.Element("LossAmount"); StandAloneVictoryConditions.Add(standAloneVictoryCondition); } }