コード例 #1
0
		public void ImportData(Boomlagoon.JSON.JSONObject json_data, string assetNameSuffix = "", float timing_scale = -1)
		{	
			m_action_type = (ACTION_TYPE) (int) json_data["m_action_type"].Number;
			m_ease_type = (EasingEquation) (int) json_data["m_ease_type"].Number;
			m_force_same_start_time = json_data["m_force_same_start_time"].Boolean;
			m_letter_anchor_start = (int) json_data["m_letter_anchor_start"].Number;
			m_letter_anchor_end = (int) json_data["m_letter_anchor_end"].Number;
			m_letter_anchor_2_way = json_data["m_letter_anchor_2_way"].Boolean;
			m_offset_from_last = json_data["m_offset_from_last"].Boolean;
			m_position_axis_ease_data.ImportData(json_data["m_position_axis_ease_data"].Obj);
			m_rotation_axis_ease_data.ImportData(json_data["m_rotation_axis_ease_data"].Obj);
			m_scale_axis_ease_data.ImportData(json_data["m_scale_axis_ease_data"].Obj);

			m_colour_transition_active = json_data.ContainsKey("m_colour_transition_active") ? json_data ["m_colour_transition_active"].Boolean : true;
			m_position_transition_active = json_data.ContainsKey("m_position_transition_active") ? json_data ["m_position_transition_active"].Boolean : true;
			m_local_rotation_transition_active = json_data.ContainsKey("m_local_rotation_transition_active") ? json_data ["m_local_rotation_transition_active"].Boolean : true;
			m_local_scale_transition_active = json_data.ContainsKey("m_local_scale_transition_active") ? json_data ["m_local_scale_transition_active"].Boolean : true;
			m_global_rotation_transition_active = json_data.ContainsKey("m_global_rotation_transition_active") ? json_data ["m_global_rotation_transition_active"].Boolean : true;
			m_global_scale_transition_active = json_data.ContainsKey("m_global_scale_transition_active") ? json_data ["m_global_scale_transition_active"].Boolean : true;


			if(json_data.ContainsKey("m_start_colour"))
				m_start_colour.ImportData(json_data["m_start_colour"].Obj);
			if(json_data.ContainsKey("m_end_colour"))
				m_end_colour.ImportData(json_data["m_end_colour"].Obj);

			if(json_data.ContainsKey("m_start_vertex_colour"))
				m_start_colour.ImportData(json_data["m_start_vertex_colour"].Obj);
			if(json_data.ContainsKey("m_end_vertex_colour"))
				m_start_colour.ImportData(json_data["m_end_vertex_colour"].Obj);

			if(json_data.ContainsKey("m_use_gradient_start"))
				// Legacy setting. Need to check for it for backwards compatibility
				m_start_colour.UseColourGradients = json_data["m_use_gradient_start"].Boolean;

			if(json_data.ContainsKey("m_use_gradient_end"))
				// Legacy setting. Need to check for it for backwards compatibility
				m_end_colour.UseColourGradients = json_data["m_use_gradient_end"].Boolean;

			
			m_start_pos.ImportData(json_data["m_start_pos"].Obj);
			m_end_pos.ImportData(json_data["m_end_pos"].Obj);

			m_start_euler_rotation.ImportData(json_data["m_start_euler_rotation"].Obj);
			m_end_euler_rotation.ImportData(json_data["m_end_euler_rotation"].Obj);
			m_start_scale.ImportData(json_data["m_start_scale"].Obj);
			m_end_scale.ImportData(json_data["m_end_scale"].Obj);

			m_global_start_euler_rotation.ImportData(json_data["m_global_start_euler_rotation"].Obj);
			m_global_end_euler_rotation.ImportData(json_data["m_global_end_euler_rotation"].Obj);
			m_global_start_scale.ImportData(json_data["m_global_start_scale"].Obj);
			m_global_end_scale.ImportData(json_data["m_global_end_scale"].Obj);

			m_duration_progression.ImportData(json_data["m_duration_progression"].Obj);
			m_delay_progression.ImportData(json_data["m_delay_progression"].Obj);

			if(timing_scale != -1)
			{
				// Scale delay easing by the provided timing scale
				if(m_delay_progression.Progression != (int) ValueProgression.Constant)
				{
					float from = m_delay_progression.ValueFrom;
					float to = m_delay_progression.ValueTo;
					float then = m_delay_progression.ValueThen;

					if(m_delay_progression.Progression == (int) ValueProgression.Eased)
					{
						if(m_delay_progression.UsingThirdValue)
							m_delay_progression.SetEased( from * timing_scale, to * timing_scale, then * timing_scale);
						else
							m_delay_progression.SetEased( from * timing_scale, to * timing_scale);
					}
					else if(m_delay_progression.Progression == (int) ValueProgression.EasedCustom)
					{
						m_delay_progression.SetEasedCustom( from * timing_scale, to * timing_scale);
					}
					else if(m_delay_progression.Progression == (int) ValueProgression.Random)
					{
						m_delay_progression.SetRandom( from * timing_scale, to * timing_scale, m_delay_progression.UniqueRandomRaw);
					}
				}
			}
			
			m_audio_effects = new List<AudioEffectSetup>();
			AudioEffectSetup audio_effect;
			foreach(Boomlagoon.JSON.JSONValue audio_data in json_data["AUDIO_EFFECTS_DATA"].Array)
			{
				audio_effect = new AudioEffectSetup();
				audio_effect.ImportData(audio_data.Obj);
				m_audio_effects.Add(audio_effect);
			}
			
			m_particle_effects = new List<ParticleEffectSetup>();
			ParticleEffectSetup particle_effect;
			foreach(Boomlagoon.JSON.JSONValue particle_data in json_data["PARTICLE_EFFECTS_DATA"].Array)
			{
				particle_effect = new ParticleEffectSetup();
				particle_effect.ImportData(particle_data.Obj, assetNameSuffix);
				m_particle_effects.Add(particle_effect);
			}
		}
コード例 #2
0
		public AudioEffectSetup AddAudioEffectSetup()
		{
			if(m_audio_effects == null)
				m_audio_effects = new List<AudioEffectSetup>();
			
			AudioEffectSetup new_audio_effect = new AudioEffectSetup();
			m_audio_effects.Add(new_audio_effect);
			
			return new_audio_effect;
		}
コード例 #3
0
		public void AddAudioEffectSetup(AudioEffectSetup audio_setup)
		{
			if(m_audio_effects == null)
				m_audio_effects = new List<AudioEffectSetup>();
			
			m_audio_effects.Add(audio_setup);
		}
コード例 #4
0
		public void PlayAudioClip(AudioEffectSetup effect_setup, AnimationProgressionVariables progression_vars, AnimatePerOptions animate_per)
		{
			bool sound_played = false;
			AudioSource source = null;
			
			if(m_audio_sources != null)
			{
				foreach(AudioSource a_source in m_audio_sources)
				{
					if(!a_source.isPlaying)
					{
						// audio source free to play a sound
						source= a_source;
						
						sound_played = true;
						break;
					}
				}
				
				if(!sound_played)
				{
					source = AddNewAudioChild();
				}
			}
			else
			{
				source = AddNewAudioChild();
			}
			
			PlayClip(
				source,
				effect_setup.m_audio_clip,
				effect_setup.m_delay.GetValue(progression_vars, animate_per),
				effect_setup.m_offset_time.GetValue(progression_vars, animate_per),
				effect_setup.m_volume.GetValue(progression_vars, animate_per),
				effect_setup.m_pitch.GetValue(progression_vars, animate_per));
		}