//Asks the player if they want to fight the monster private bool AskPlayer(Hero hero, int keys) { Console.Clear(); Ascii.MonsterSpawn(); Ascii.MonsterEncounter(); Ascii.Decision(); string input; input = Console.ReadLine().ToUpper().Trim(); switch (input) { case "A": case "ATTACK": Fight(hero, keys); return(true); case "F": case "FLEE": Console.WriteLine("You decided to flee!"); return(false); default: Console.WriteLine($"{hero.Name} Can't decide what to do! {hero.Name} retreated!"); Console.ReadLine(); return(false); } }