public TombRoom2(string name) : base(name) { Strong_Health_Potion sp = new Strong_Health_Potion("Strong Health Potion", true); items.Add(sp.GetName(), sp); hasEnemy = true; }
public Lake(string name) : base(name) { hasBossEnemy = true; Strong_Health_Potion shp = new Strong_Health_Potion("Strong Health Potion", true); items.Add(shp.GetName(), shp); Weak_Health_Potion whp = new Weak_Health_Potion("Weak Health Potion", true); items.Add(whp.GetName(), whp); Axe axe = new Axe("Axe", true); items.Add(axe.GetName(), axe); }
public CastleArmory(string name) : base(name) { hasBossEnemy = true; Key key = new Key("Key", true); items.Add(key.GetName(), key); Armour_Iron ia = new Armour_Iron("Iron Armour", true); items.Add(ia.GetName(), ia); Strong_Health_Potion sh = new Strong_Health_Potion("Strong Health Potion", true); items.Add(sh.GetName(), sh); }