public void StartEncounter(ref Player player) { Console.WriteLine("As you enter the castle JanJaap-TheoBert at charges you!"); do { Program.HealthUI("JanJaap-TheoBert", health, maxHealth, stamina, maxStamina, 10); CastAbility(ref player); FightUI fui = new FightUI(); health -= fui.ShowFightUI(ref player); Console.Clear(); } while (health > 1); Console.WriteLine("The Castle Boss is knocked down.."); player.ResetStamina(ref player); Console.WriteLine("He falls to his knees, and dies."); Console.ReadLine(); Console.Clear(); Console.WriteLine("Congrats! You've won!"); Console.WriteLine(""); Console.WriteLine("Press enter to continue..."); Console.ReadLine(); }
public void StartEncounter(ref Player player, ref Map map) { Console.WriteLine("The Angry Man Attacks!"); do { Program.HealthUI("Angry Man", health, maxHealth, stamina, maxStamina, 10); CastAbility(ref player); FightUI fui = new FightUI(); health -= fui.ShowFightUI(ref player); Console.Clear(); } while (health > 1); Console.WriteLine("The angry man is knocked down.."); player.ResetStamina(ref player); Console.WriteLine("As his head bounces against the floor he stops breathing.. "); Console.ReadLine(); Console.Clear(); Console.WriteLine("Congrats! You've killed an innocent man in his own house!"); Console.WriteLine(""); player.SetGold(20); Console.WriteLine("You stole 20 gold from the man!"); Console.WriteLine("Press enter to continue..."); Console.ReadLine(); }