public string talk(Npc buddy) { if (buddy != null) return buddy.grabDialogue("talk"); else return "No one is here.\n"; }
public Form1() { InitializeComponent(); Faraday = new Npc("Faraday", "Fairy Machinist", "Elf", "Female", "Faraday is a fairy with a lot of energy", 2, 2, 8, 7, 7, 8, 4, 8, 4, 4); testroom = new Room("Test Room", "A void white space for testing purposes.", "safe"); otherroom = new Room("Other Room", "A second room to test moving", "safe"); testroom.addperson(Faraday); Faraday.populate_dialogue(); }