public ActorInstanceTransportCommand(ActorInstance actorInstance, Coordinate coordinate) { actorInstance.ThrowIfNull("actorInstance"); _actorInstance = actorInstance; _coordinate = coordinate; }
public ActorInstanceCreateCommand(Board board, ActorInstance actorInstance) { board.ThrowIfNull("board"); actorInstance.ThrowIfNull("actorInstance"); _board = board; _actorInstance = actorInstance; }
public XElement Serialize(ActorInstance actorInstance, string elementName = "actorInstance") { actorInstance.ThrowIfNull("actorInstance"); elementName.ThrowIfNull("elementName"); return new XElement( elementName, CharacterSerializer.Instance.Serialize(actorInstance.Character), EventHandlerCollectionSerializer.Instance.Serialize(actorInstance.EventHandlerCollection), new XAttribute("id", actorInstance.Id), new XAttribute("name", actorInstance.Name), new XAttribute("description", actorInstance.Description), new XAttribute("actorId", actorInstance.ActorId), new XAttribute("boardId", actorInstance.BoardId), new XAttribute("coordinate", CoordinateSerializer.Instance.Serialize(actorInstance.Coordinate))); }
public byte[] Serialize(ActorInstance actorInstance) { actorInstance.ThrowIfNull("actorInstance"); var serializer = new CompactSerializer(); serializer[0] = actorInstance.Id.ToByteArray(); serializer[1] = Encoding.UTF8.GetBytes(actorInstance.Name); serializer[2] = Encoding.UTF8.GetBytes(actorInstance.Description); serializer[3] = actorInstance.ActorId.ToByteArray(); serializer[4] = actorInstance.BoardId.ToByteArray(); serializer[5] = CoordinateSerializer.Instance.Serialize(actorInstance.Coordinate); serializer[6] = CharacterSerializer.Instance.Serialize(actorInstance.Character); serializer[7] = EventHandlerCollectionSerializer.Instance.Serialize(actorInstance.EventHandlerCollection); return serializer.Serialize(); }
public ActorInstanceDestroyCommand(ActorInstance actorInstance) { actorInstance.ThrowIfNull("actorInstance"); _actorInstance = actorInstance; }
public static ActorInstanceTransportCommand ActorInstanceTransport(ActorInstance actorInstance, Coordinate coordinate) { return new ActorInstanceTransportCommand(actorInstance, coordinate); }
public static ActorInstanceRandomMoveCommand ActorInstanceRandomMove(ActorInstance actorInstance, RandomMoveDirection directions = RandomMoveDirection.AnyUnoccupied) { return new ActorInstanceRandomMoveCommand(actorInstance, directions); }
public static ActorInstanceMoveCommand ActorInstanceMove(ActorInstance actorInstance, MoveDirection direction) { return new ActorInstanceMoveCommand(actorInstance, direction); }
public static ActorInstanceDestroyCommand ActorInstanceDestroy(ActorInstance actorInstance) { return new ActorInstanceDestroyCommand(actorInstance); }
public static ActorInstanceCreateCommand ActorInstanceCreate(Board board, ActorInstance actorInstance) { return new ActorInstanceCreateCommand(board, actorInstance); }
protected ActorInstanceMoveCommandBase(ActorInstance actorInstance) { actorInstance.ThrowIfNull("actorInstance"); _actorInstance = actorInstance; }
public ActorInstanceRandomMoveCommand(ActorInstance actorInstance, RandomMoveDirection direction = RandomMoveDirection.AnyUnoccupied) : base(actorInstance) { _direction = direction; }
public ActorInstanceMoveCommand(ActorInstance actorInstance, MoveDirection direction) : base(actorInstance) { _direction = direction; }