public void TryMoveDown() { //arrange Board board = new Board(); Block block = new Block(board, Color.White); block.Position = new Point(4, 4); bool x; //act x = block.TryMoveDown(); //assert Assert.AreEqual(true, x); }
public void MoveRight() { //arrange Board board = new Board(); Block block = new Block(board, Color.White); block.Position = new Point(2, 1); //act block.MoveRight(); //assert Assert.AreEqual(3, block.Position.X); Assert.AreEqual(1, block.Position.Y); }
public void Rotate() { //arrange Board board = new Board(); Block block = new Block(board, Color.White); block.Position = new Point(8, 6); Point offset = new Point(1, 2); //act block.Rotate(offset); //assert Assert.AreEqual(9, block.Position.X); Assert.AreEqual(8, block.Position.Y); }
public void Score_Test1() { //arrange Board board = new Board(); IShapeFactory shapeFactory = board.ShapeFactory; IShape shape; Score score = new Score(board); //act shapeFactory.DeployShape(3); shape = board.Shape; shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.MoveLeft(); shape.MoveLeft(); shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.MoveRight(); shape.MoveRight(); shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.MoveRight(); shape.MoveRight(); shape.MoveRight(); shape.MoveRight(); shape.Drop(); //assert Assert.AreEqual(200, score.score); Assert.AreEqual(2, score.Lines); Assert.AreEqual(2, score.Level); }
public void AddToPile() { //arrange Board board = new Board(); IShapeFactory shapeFactory = board.ShapeFactory; IShape shape; //act shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); //assert Assert.IsTrue(board[4, 18].Equals(Color.Yellow)); Assert.IsTrue(board[5, 18].Equals(Color.Yellow)); Assert.IsTrue(board[4, 19].Equals(Color.Yellow)); Assert.IsTrue(board[5, 19].Equals(Color.Yellow)); }
public void Drop() { //arrange Board board = new Board(); IShapeFactory shapeFactory = board.ShapeFactory; IShape shape; //act shapeFactory.DeployShape(4); shape = board.Shape; shape.Drop(); //assert Assert.AreEqual(Color.Lime, board[4,19]); Assert.AreEqual(Color.Lime, board[5, 19]); Assert.AreEqual(Color.Lime, board[5, 18]); Assert.AreEqual(Color.Lime, board[6, 18]); }
public void TestMethodShapeI_Drop() { //arrange IBoard board = new Board(); ShapeI shape = new ShapeI(board); //act shape.Drop(); //assert Assert.AreEqual(3, shape[0].Position.X); Assert.AreEqual(19, shape[0].Position.Y); Assert.AreEqual(4, shape[1].Position.X); Assert.AreEqual(19, shape[1].Position.Y); Assert.AreEqual(5, shape[2].Position.X); Assert.AreEqual(19, shape[2].Position.Y); Assert.AreEqual(6, shape[3].Position.X); Assert.AreEqual(19, shape[3].Position.Y); }
public void TestMethodShapeI_MoveRight() { //arrange IBoard board = new Board(); ShapeI shape = new ShapeI(board); //act shape.MoveRight(); //assert Assert.AreEqual(4, shape[0].Position.X); Assert.AreEqual(0, shape[0].Position.Y); Assert.AreEqual(5, shape[1].Position.X); Assert.AreEqual(0, shape[1].Position.Y); Assert.AreEqual(6, shape[2].Position.X); Assert.AreEqual(0, shape[2].Position.Y); Assert.AreEqual(7, shape[3].Position.X); Assert.AreEqual(0, shape[3].Position.Y); }
public void TestMethodShapeZ_MoveDown() { //arrange IBoard board = new Board(); ShapeZ shape = new ShapeZ(board); //act shape.MoveDown(); //assert Assert.AreEqual(4, shape[0].Position.X); Assert.AreEqual(1, shape[0].Position.Y); Assert.AreEqual(5, shape[1].Position.X); Assert.AreEqual(1, shape[1].Position.Y); Assert.AreEqual(5, shape[2].Position.X); Assert.AreEqual(2, shape[2].Position.Y); Assert.AreEqual(6, shape[3].Position.X); Assert.AreEqual(2, shape[3].Position.Y); }
public void TestMethodShapeO_MoveLeft() { //arrange IBoard board = new Board(); ShapeO shape = new ShapeO(board); //act shape.MoveLeft(); //assert Assert.AreEqual(3, shape[0].Position.X); Assert.AreEqual(0, shape[0].Position.Y); Assert.AreEqual(3, shape[1].Position.X); Assert.AreEqual(1, shape[1].Position.Y); Assert.AreEqual(4, shape[2].Position.X); Assert.AreEqual(0, shape[2].Position.Y); Assert.AreEqual(4, shape[3].Position.X); Assert.AreEqual(1, shape[3].Position.Y); }
public void MoveRight() { //arrange Board board = new Board(); IShapeFactory shapeFactory = board.ShapeFactory; IShape shape; //act shapeFactory.DeployShape(2); shape = board.Shape; shape.MoveRight(); //assert Assert.AreEqual(5, shape[0].Position.X); Assert.AreEqual(1, shape[0].Position.Y); Assert.AreEqual(5, shape[1].Position.X); Assert.AreEqual(0, shape[1].Position.Y); Assert.AreEqual(6, shape[2].Position.X); Assert.AreEqual(0, shape[2].Position.Y); Assert.AreEqual(7, shape[3].Position.X); Assert.AreEqual(0, shape[3].Position.Y); }
public void GetLength() { //arrange IBoard board = new Board(); //act int dim1 = board.GetLength(0); int dim2 = board.GetLength(1); //assert Assert.AreEqual(10, dim1); Assert.AreEqual(20, dim2); }
public void TestMethodShapeI_Rotate() { //arrange IBoard board = new Board(); ShapeI shape = new ShapeI(board); shape.MoveDown(); //act shape.Rotate(); //assert Assert.AreEqual(5, shape[0].Position.X); Assert.AreEqual(3, shape[0].Position.Y); Assert.AreEqual(5, shape[1].Position.X); Assert.AreEqual(2, shape[1].Position.Y); Assert.AreEqual(5, shape[2].Position.X); Assert.AreEqual(1, shape[2].Position.Y); Assert.AreEqual(5, shape[3].Position.X); Assert.AreEqual(0, shape[3].Position.Y); }
public void TryRotateFalse() { //arrange Board board = new Board(); Block block = new Block(board, Color.White); block.Position = new Point(8, 6); Point offset = new Point(2, 2); // Go to 10,8 -> does not exist bool x; //act x = block.TryRotate(offset); //assert Assert.AreEqual(false, x); }
public void DropsLines() { //arrange Board board = new Board(); IShapeFactory shapeFactory = board.ShapeFactory; IShape shape; //act shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.Drop(); shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.Drop(); shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.Drop(); shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.MoveLeft(); shape.MoveLeft(); shape.Drop(); shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.MoveLeft(); shape.Drop(); shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.Drop(); shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.MoveRight(); shape.Drop(); shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.MoveRight(); shape.MoveRight(); shape.Drop(); shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.MoveRight(); shape.MoveRight(); shape.MoveRight(); shape.Drop(); // Shape placed on top of the pile to be cleared // Should be dropped to bottom of board shapeFactory.DeployShape(0); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.MoveRight(); shape.MoveRight(); shape.MoveRight(); shape.MoveRight(); shape.Drop(); //assert Assert.IsTrue(board[3, 19] == Color.Cyan); Assert.IsTrue(board[4, 19] == Color.Cyan); Assert.IsTrue(board[5, 19] == Color.Cyan); Assert.IsTrue(board[6, 19] == Color.Cyan); }
public void OnJoinPile() { //arrange Board board = new Board(); IShape shape = board.Shape; shape.JoinPile += JoinPileHandler; //act shape.Drop(); }
public void TestShapeI_InvalidRotate() { //arrange IBoard board = new Board(); ShapeI shape = new ShapeI(board); //act shape.Rotate(); // Assert Assert.AreEqual(new Point(3, 0), shape[0].Position); Assert.AreEqual(new Point(4, 0), shape[1].Position); Assert.AreEqual(new Point(5, 0), shape[2].Position); Assert.AreEqual(new Point(6, 0), shape[3].Position); }
public void TryRotate() { //arrange Board board = new Board(); Block block = new Block(board, Color.White); block.Position = new Point(8, 6); Point offset = new Point(1, 2); // Goes to 9,8 bool x; //act x = block.TryRotate(offset); //assert Assert.AreEqual(true, x); }
public void TestShapeI_DownRotateDrop() { //arrange IBoard board = new Board(); ShapeI shape = new ShapeI(board); //act shape.MoveDown(); shape.Rotate(); shape.Drop(); //assert Assert.AreEqual(new Point(5, 19), shape[0].Position); Assert.AreEqual(new Point(5, 18), shape[1].Position); Assert.AreEqual(new Point(5, 17), shape[2].Position); Assert.AreEqual(new Point(5, 16), shape[3].Position); }
public void TestShapeI_AllLeft() { //arrange IBoard board = new Board(); ShapeI shape = new ShapeI(board); //act shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); //assert Assert.AreEqual(new Point(0, 0), shape[0].Position); Assert.AreEqual(new Point(1, 0), shape[1].Position); Assert.AreEqual(new Point(2, 0), shape[2].Position); Assert.AreEqual(new Point(3, 0), shape[3].Position); }
public void DropsLines2() { //arrange Board board = new Board(); IShapeFactory shapeFactory = board.ShapeFactory; IShape shape; //act board[0, 19] = Color.Red; board[1, 19] = Color.Red; board[2, 19] = Color.Red; board[3, 19] = Color.Red; board[6, 19] = Color.Red; board[7, 19] = Color.Red; board[8, 19] = Color.Red; board[9, 19] = Color.Red; board[0, 18] = Color.Red; board[2, 18] = Color.Red; board[3, 18] = Color.Red; board[7, 18] = Color.Red; board[8, 18] = Color.Red; board[0, 17] = Color.Red; board[1, 17] = Color.Red; board[2, 17] = Color.Red; board[3, 17] = Color.Red; board[6, 17] = Color.Red; board[7, 17] = Color.Red; board[8, 17] = Color.Red; board[9, 17] = Color.Red; board[0, 16] = Color.Red; board[2, 16] = Color.Red; board[3, 16] = Color.Red; board[7, 16] = Color.Red; board[8, 16] = Color.Red; shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.MoveLeft(); shape.Drop(); shapeFactory.DeployShape(0); shape = board.Shape; shape.MoveDown(); shape.Rotate(); shape.Drop(); //assert Assert.IsTrue(board[0, 19] == Color.Red); Assert.IsTrue(board[0, 18] == Color.Red); Assert.IsTrue(board[2, 19] == Color.Red); Assert.IsTrue(board[2, 18] == Color.Red); Assert.IsTrue(board[3, 19] == Color.Red); Assert.IsTrue(board[3, 18] == Color.Red); Assert.IsTrue(board[7, 19] == Color.Red); Assert.IsTrue(board[7, 18] == Color.Red); Assert.IsTrue(board[8, 19] == Color.Red); Assert.IsTrue(board[8, 18] == Color.Red); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Instantiate Tetris logic IBoard board = new Board(); Score score = new Score(board); // Add to board's GameOver event board.GameOver += gameOver; // Instantiate sprite classes int size = 25; boardSprite = new BoardSprite(this, board, size); shapeSprite = new ShapeSprite(this, board, score, size); scoreSprite = new ScoreSprite(this, score); // Add sprite classes Components.Add(boardSprite); Components.Add(shapeSprite); Components.Add(scoreSprite); // Set height and width of screen graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 500; graphics.ApplyChanges(); // Initialize font font = Content.Load<SpriteFont>("scoreFont"); base.Initialize(); //Create button int x = 5; int y = 200; button_state = BState.UP; button_color = Color.White; button_timer = 0.0; button_rectangle = new Rectangle(x, y, 100, 40); IsMouseVisible = true; background_color = Color.Black; /**Music Song song = Content.Load<Song>("music"); MediaPlayer.Play(song); */ }
public void TestMethodShapeS_Reset() { //arrange IBoard board = new Board(); ShapeS shape = new ShapeS(board); shape.MoveDown(); //act shape.Reset(); //assert Assert.AreEqual(new Point(4, 1), shape[0].Position); Assert.AreEqual(new Point(5, 1), shape[1].Position); Assert.AreEqual(new Point(5, 0), shape[2].Position); Assert.AreEqual(new Point(6, 0), shape[3].Position); }
public void TestShapeI_AllRight() { //arrange IBoard board = new Board(); ShapeI shape = new ShapeI(board); //act shape.MoveRight(); shape.MoveRight(); shape.MoveRight(); shape.MoveRight(); shape.MoveRight(); //assert Assert.AreEqual(new Point(6, 0), shape[0].Position); Assert.AreEqual(new Point(7, 0), shape[1].Position); Assert.AreEqual(new Point(8, 0), shape[2].Position); Assert.AreEqual(new Point(9, 0), shape[3].Position); }
public void OnGameOver() { //arrange Board board = new Board(); IShapeFactory shapeFactory = board.ShapeFactory; IShape shape; // add event handler board.GameOver += GameOverHandler; //act shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); // Should not work shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); }
public void TestShapeI_DownRotateRight() { //arrange IBoard board = new Board(); ShapeI shape = new ShapeI(board); //act shape.MoveDown(); shape.Rotate(); shape.MoveLeft(); //assert Assert.AreEqual(new Point(4, 3), shape[0].Position); Assert.AreEqual(new Point(4, 2), shape[1].Position); Assert.AreEqual(new Point(4, 1), shape[2].Position); Assert.AreEqual(new Point(4, 0), shape[3].Position); }
public void OnLinesCleared() { //arrange Board board = new Board(); IShapeFactory shapeFactory = board.ShapeFactory; IShape shape; // add event handler board.LinesCleared += LinesClearedHandler; //act shapeFactory.DeployShape(3); shape = board.Shape; shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.MoveLeft(); shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.MoveLeft(); shape.MoveLeft(); shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.MoveRight(); shape.MoveRight(); shape.Drop(); shapeFactory.DeployShape(3); shape = board.Shape; shape.MoveRight(); shape.MoveRight(); shape.MoveRight(); shape.MoveRight(); shape.Drop(); }
public void ValidConstructor() { //arrange IBoard board = new Board(); //assert Assert.IsInstanceOfType(board, typeof(IBoard)); }
public void TryMoveRightFalse() { //arrange Board board = new Board(); Block block = new Block(board, Color.White); block.Position = new Point(9, 1); bool x; //act x = block.TryMoveRight(); //assert Assert.AreEqual(false, x); }