private Score createInstances() { FakeBoard board = new FakeBoard(20, 10); this.board = board; return(new Score(board)); }
public void TestClearLines() { FakeBoard c = createInstance() as FakeBoard; IShape current = null; while (!(current is ShapeI)) { c = createInstance() as FakeBoard; current = c.shape; } ShapeProxy z = getProxy(c); Console.WriteLine("Board before drop of ShapeI"); UtilityClass.DrawFakeBoardContents(c); z.Drop(); Console.WriteLine("Button line should be clear and everthing should shft"); UtilityClass.DrawFakeBoardContents(c); //check if line got cleared Assert.AreEqual(c[19, 0], Color.Transparent); //check if the top piece shifted 1 down Assert.AreEqual(c[1, 0], Color.DarkRed); }
public void TestGameOver() { FakeBoard board = createInstance() as FakeBoard; board.GameOver += FakeGameOverHandler; ShapeProxy z = getProxy(board); //shapes will be dropped so after 6-7 pieces the board should be full for (int i = 0; i < 15; i++) { z.Drop(); UtilityClass.DrawFakeBoardContents(board); } }
public static void DrawFakeBoardContents(FakeBoard a) { for (int i = 0; i < 20; i++) { for (int y = 0; y < 10; y++) { if (a.board[i, y] != Color.Transparent) Console.Write("*"); else Console.Write("-"); } Console.Write("|\n"); } }
public void TestBoardAddToPile() { FakeBoard board = createInstance() as FakeBoard; ShapeProxy a = getProxy(board); //make it so IShape wont clear line when dropped board.board[19, 0] = Color.Transparent; int index = 19; bool filled = false; IShape current = board.shape; Console.WriteLine("Board before the drop"); UtilityClass.DrawFakeBoardContents(board); Console.WriteLine(); for (int i = 0; i < 12; i++) { a.Drop(); Console.WriteLine("Board AFTER the drop"); UtilityClass.DrawFakeBoardContents(board); //check the middle or 1 to the right or left if (board[index, 5] != Color.Transparent || board[index, 5 + 1] != Color.Transparent || board[index, 5 - 1] != Color.Transparent) { filled = true; } else { filled = false; } index = index - 1; Console.WriteLine("Checking index = " + index); Assert.AreEqual(true, filled); } }
//************************************************************************************ private ShapeProxy createInstance() { IBoard board = new FakeBoard(20, 10); boardInstance = (FakeBoard)board; FakeBoard fake = board as FakeBoard; fake.board[19, 0] = Color.DarkBlue; fake.board[19, 1] = Color.DarkBlue; fake.board[19, 2] = Color.DarkBlue; fake.board[19, 7] = Color.DarkBlue; fake.board[19, 8] = Color.DarkBlue; fake.board[19, 9] = Color.DarkBlue; ShapeProxy factory = (ShapeProxy)((FakeBoard)board).shapeFactory; return(factory); }
public IBoard createInstance() { FakeBoard b = new FakeBoard(20, 10); b.board[19, 0] = Color.DarkRed; b.board[19, 1] = Color.DarkRed; b.board[19, 2] = Color.DarkRed; b.board[19, 7] = Color.DarkRed; b.board[19, 8] = Color.DarkRed; b.board[19, 9] = Color.DarkRed; b.board[0, 0] = Color.DarkRed; b.board[0, 1] = Color.DarkRed; b.board[0, 8] = Color.DarkRed; b.board[0, 9] = Color.DarkRed; return(b); }
private ShapeProxy getProxy(FakeBoard a) { return(a.shapeFactory as ShapeProxy); }