public GhostShape(World world, Shape shape) { this.world = world; this.shape = shape; this.grid = shape.Grid; gridCenter = new Vector2(grid.GetLength(0) - 1, grid.GetLength(1) - 1) / 2; location = new Point(world.Columns / 2 - 1, (int)gridCenter.Y); //If can't spawn. kill world if (!CanMove(new Point(0, 0), world, shape.Grid)) world.Kill(); }
public Shape(World world, ControlMode controlMode) { //Select random shape switch (GameManager.Random.Next(0, 7)) { case 0: grid = IShape; Color = Color.Red; break; case 1: grid = LShape; Color = Color.Blue; break; case 2: grid = JShape; Color = Color.Yellow; break; case 3: grid = ZShape; Color = Color.Green; break; case 4: grid = SShape; Color = Color.Purple; break; case 5: grid = TShape; Color = Color.Orange; break; case 6: grid = OShape; Color = Color.White; break; } gridCenter = new Vector2(grid.GetLength(0) - 1, grid.GetLength(1) - 1) / 2; location = new Point(world.Columns / 2 - 1, (int)gridCenter.Y); this.controlMode = controlMode; this.world = world; //If can't spawn. kill world if (!CanMove(new Point(0, 0), grid)) { world.Kill(); } if (controlMode == ControlMode.Player) shadow = new Shadow(world, this); }