private void OnGameOver(object sender, TetrisGameOverEventArgs e) { if (GameOver != null) { e.FigureSet = FigureSetChanged ? TetrisFiguresEnum.Random : FigureSet; GameOver(this, e); } }
private void OnGameOver() { if (GameOver != null) { TetrisGameOverEventArgs e = new TetrisGameOverEventArgs(); e.Width = Width; e.Height = Height; e.Level = Level; e.Score = Score; GameOver(this, e); } //GameOver?.Invoke(this, e); }