コード例 #1
0
 public fQ(ITetris parent) : base(parent)
 {
     brush = QueueBrushes.GetBrush();
     a.X   = 0;
     a.Y   = 4;
     b.X   = 0;
     b.Y   = 5;
     c.X   = 1;
     c.Y   = 4;
     d.X   = 1;
     d.Y   = 5;
     InitFigure();
 }
コード例 #2
0
ファイル: fI.cs プロジェクト: Dsuserts/Tetris
 public fI(ITetris parent) : base(parent)
 {
     rotation = Rotation.rotation0;
     brush    = QueueBrushes.GetBrush();
     a.X      = 0;
     a.Y      = 3;
     b.X      = 0;
     b.Y      = 4;
     c.X      = 0;
     c.Y      = 5;
     d.X      = 0;
     d.Y      = 6;
     InitFigure();
 }
コード例 #3
0
ファイル: fJ.cs プロジェクト: Dsuserts/Tetris
 public fJ(ITetris parent) : base(parent)
 {
     rotation = Rotation.rotation0;
     brush    = QueueBrushes.GetBrush();
     a.X      = 0;
     a.Y      = 5;
     b.X      = 1;
     b.Y      = 5;
     c.X      = 2;
     c.Y      = 4;
     d.X      = 2;
     d.Y      = 5;
     InitFigure();
 }
コード例 #4
0
        //заполнение поля следущей фигуры
        public void PaintSmallFigure(int num)
        {
            //зачищаем старую фигуру
            figure.smallField[a.X, a.Y].brush = Black;
            figure.smallField[b.X, b.Y].brush = Black;
            figure.smallField[c.X, c.Y].brush = Black;
            figure.smallField[d.X, d.Y].brush = Black;

            switch (num)
            {
            case 0:    // "I"
                a.X = 0;
                a.Y = 0;
                b.X = 0;
                b.Y = 1;
                c.X = 0;
                c.Y = 2;
                d.X = 0;
                d.Y = 3;
                break;

            case 1:    // "Q"
                a.X = 0;
                a.Y = 1;
                b.X = 0;
                b.Y = 2;
                c.X = 1;
                c.Y = 1;
                d.X = 1;
                d.Y = 2;
                break;

            case 2:    // "T"
                a.X = 0;
                a.Y = 1;
                b.X = 0;
                b.Y = 2;
                c.X = 0;
                c.Y = 3;
                d.X = 1;
                d.Y = 2;
                break;

            case 3:    // "Z"
                a.X = 0;
                a.Y = 1;
                b.X = 0;
                b.Y = 2;
                c.X = 1;
                c.Y = 2;
                d.X = 1;
                d.Y = 3;
                break;

            case 4:    // "J"
                a.X = 0;
                a.Y = 2;
                b.X = 1;
                b.Y = 2;
                c.X = 2;
                c.Y = 1;
                d.X = 2;
                d.Y = 2;
                break;

            case 5:    // "S"
                a.X = 0;
                a.Y = 2;
                b.X = 0;
                b.Y = 3;
                c.X = 1;
                c.Y = 1;
                d.X = 1;
                d.Y = 2;
                break;

            case 6:    // "L"
                a.X = 0;
                a.Y = 1;
                b.X = 1;
                b.Y = 1;
                c.X = 2;
                c.Y = 1;
                d.X = 2;
                d.Y = 2;
                break;
            }

            //заполняем координаты новой фигуры
            figure.smallField[a.X, a.Y].brush = QueueBrushes.Peek();
            figure.smallField[b.X, b.Y].brush = QueueBrushes.Peek();
            figure.smallField[c.X, c.Y].brush = QueueBrushes.Peek();
            figure.smallField[d.X, d.Y].brush = QueueBrushes.Peek();
        }