private void TmrGame_Tick(object sender, EventArgs e) { //游戏暂停则跳过 if (tetrisGame.Paused) { return; } gameField.DoStep(); if (!gameField.IsTetrominoFalling) { //清除满行 int removeRows = gameField.RemoveFullRows(); SetScore(tetrisGame.Score + removeRows * 10); if (removeRows != 0 && sound) { secBuffer = new SecondaryBuffer(Properties.Resources.clear, secDev); //创建辅助缓冲区 secBuffer.Play(0, BufferPlayFlags.Default); //设置缓冲区为默认播放 } if (!gameField.PlaceTetromino(tetrisGame.NextTetromino)) { OnGameOver(); } else { tetrisGame.NextTetromino = Tetromino.RandomTetromino(); tetrisGame.TetrominosDropped++; lblDropped.Text = tetrisGame.TetrominosDropped.ToString(); nextTetromino.Clear(); nextTetromino.DrawTetromino(tetrisGame.NextTetromino.MoveTo(1, 1), false); //交换tetromino的冷却 if (tetrisGame.TetrominoChanged && tetrisGame.TetrominosDropped % 5 == 0) { tetrisGame.TetrominoChanged = false; } //游戏加速 if (tetrisGame.TetrominosDropped % 15 == 0 && tetrisGame.Score != 0 && tmrGame.Interval > 300) { tmrGame.Interval -= 100; } ShowTips(); } } lblTime.Text = (DateTime.Now - tetrisGame.GameStarted).ToString(@"mm\:ss"); Refresh(); }
// Игровой цикл void GameTimerTick(object sender, EventArgs e) { if (Game.Paused) { return; } GF.DoStep(); if (!GF.IsFigureFalling) { //нужно поместить новую фигуру на поле и скрыть полные ряды SetScore(Game.Score + GF.RemoveFullRows() * 10); if (!GF.PlaceFigure(Game.NextFigure)) { //игра окончена OnGameOver(); } else { Game.NextFigure = Figure.RandomFigure(); Game.FiguresDropped++; FiguresLabel.Text = Game.FiguresDropped.ToString(); Preview.Clear(); Preview.SetFigure(Game.NextFigure.MoveTo(1, 1), false); if (Game.FigureChanged && Game.FiguresDropped % 5 == 0) { Game.FigureChanged = false; } //ускоряем игру при росте количества очков if (Game.FiguresDropped % 15 == 0 && Game.Score != 0) { if (GameTimer.Interval > 300) { //GameTimer.Enabled=false; GameTimer.Interval -= 100; //GameTimer.Enabled=true; } } ShowAdvice(); } } ElapsedTimeLabel.Text = (DateTime.Now - Game.GameStarted).ToString(@"mm\:ss"); Refresh(); }
// Game cycle void GameTimerTick(object sender, EventArgs e) { if (Game.Paused) { return; } GF.DoStep(); GF2.DoStep();/////// if (!GF.IsFigureFalling) { //you need to put a new figure on the field and hide the full rows SetScore(Game.Score + GF.RemoveFullRows() * 10); if (!GF.PlaceFigure(Game.NextFigure)) { //game over OnGameOver(); } else { Game.NextFigure = Figure.RandomFigure(); Game.FiguresDropped++; FiguresLabel.Text = Game.FiguresDropped.ToString(); Preview.Clear(); Preview.SetFigure(Game.NextFigure.MoveTo(1, 1), false); if (Game.FigureChanged && Game.FiguresDropped % 5 == 0) { Game.FigureChanged = false; } //speed up the game with increasing points if (Game.FiguresDropped % 15 == 0 && Game.Score != 0) { if (GameTimer.Interval > 300) { //GameTimer.Enabled=false; GameTimer.Interval -= 100; //GameTimer.Enabled=true; } } ShowAdvice(); } } // if (!GF2.IsFigureFalling) { //you need to put a new figure on the field and hide the full rows SetScore2(Game.Score2 + GF2.RemoveFullRows() * 10); if (!GF2.PlaceFigure(Game.NextFigure2)) { //game over OnGameOver(); } else { Game.NextFigure2 = Figure.RandomFigure(); Game.FiguresDropped2++; FiguresLabel2.Text = Game.FiguresDropped2.ToString(); Preview2.Clear(); Preview2.SetFigure(Game.NextFigure2.MoveTo(1, 1), false); if (Game.FigureChanged2 && Game.FiguresDropped2 % 5 == 0) { Game.FigureChanged2 = false; } //speed up the game with increasing points if (Game.FiguresDropped2 % 15 == 0 && Game.Score2 != 0) { if (GameTimer.Interval > 300) { //GameTimer.Enabled=false; GameTimer.Interval -= 100; //GameTimer.Enabled=true; } } ShowAdvice2(); } }// ElapsedTimeLabel.Text = (DateTime.Now - Game.GameStarted).ToString(@"mm\:ss"); ElapsedTimeLabel2.Text = (DateTime.Now - Game.GameStarted).ToString(@"mm\:ss"); Refresh(); }