private void tmrGame_Tick(object sender, EventArgs e) { game.Go(); foreach (Keys key in keysPressed) { if (key == Keys.Left) { game.MoveCurrentShape(Direction.Left); return; } // end if else if (key == Keys.Right) { game.MoveCurrentShape(Direction.Right); return; } // end else if else if (key == Keys.Down) { game.MoveCurrentShape(Direction.Down); return; } // end else if } // end foreach }