コード例 #1
0
ファイル: AIWindow.xaml.cs プロジェクト: zpw987/Teteris
        public AIWindow()
        {
            InitializeComponent();
            game = new AIFrame(gameGrid,19,10);
            game.AIInitialize(new SimpleAI(19,10, game,new Simple_AI_Integrator()));

            ScoringBoard sb = new ScoringBoard(Scoring_Board_AI);
            game.RowsCleanEvent += sb.GetScore;
        }
コード例 #2
0
ファイル: double.xaml.cs プロジェクト: summarine/Final-Tetris
        public DoublePlayer()
        {
            InitializeComponent();

            int r=19,c=10;
            //myGame = new MyGameFrame(myGrid, r, c);
            myGame = new MyGameFrame(myGrid, r, c);
            
            //myGame.AIInitialize(new SimpleAI(r, c, myGame,new Complex_AI_Integrator()));

            myAIFrame = new AIFrame(aiGrid, r, c);
            myAIFrame.AIInitialize(new SimpleAI(r,c,myAIFrame,new Simple_AI_Integrator()));

            //设置计分板
            plarSc = new DoubleScoringBoard(PlayerScoreLabel);
            myGame.RowsCleanEvent += plarSc.GetScore;
            myGame.RowsCleanEvent += Play;
            aiSc = new DoubleScoringBoard(AIScoreLabel);
            myAIFrame.RowsCleanEvent += aiSc.GetScore;

            plarSc.Threshold = aiSc.Threshold = 800;

            //增加增行函数的事件绑定
            aiSc.CrossThreshold += myGame.OtherCrossThreshold;
            plarSc.CrossThreshold += myAIFrame.OtherCrossThreshold;

            //设置游戏结束
            myGame.GameOverEvent += GameFinish;
            myGame.GameOverEvent += plarSc.WhenGameOver;
            myAIFrame.GameOverEvent += GameFinish;
            myAIFrame.GameOverEvent += aiSc.WhenGameOver;
            //img preview
          PreviewWindow  preview = new PreviewWindow(myGame, playerImg);
          PreviewWindow  preview1 = new PreviewWindow(myAIFrame, aiImg);

        }
コード例 #3
0
ファイル: SimpleAI.cs プロジェクト: zpw987/Teteris
 public SimpleAI(int r, int c, AIFrame frame,AI_Integrator ai_Integrator)
 {
     this.aiFrame = frame;
     Init(r, c);
     integrator = ai_Integrator;
 }