public void TestTotalModScore(ModScoreTest testValues) { var loadout = TestHelper.GetEmptyLoadout(); loadout.UnitConfiguration.DifficultyLevel = testValues.Diff; PopulateFromTestCase(loadout.Mods, testValues); Assert.That(loadout.Mods.TotalModScore, Is.EqualTo(testValues.Expected)); }
public void TestBaseArmorUpgradeCosts(DifficultyLevel diff, int level, int expected) { var loadout = TestHelper.GetEmptyLoadout(); loadout.UnitConfiguration.DifficultyLevel = diff; loadout.Upgrades.HealthArmorUpgrade = level; Assert.That(loadout.Upgrades.UpgradesCost, Is.EqualTo(expected)); }
public void Taxes(int rp, int modScore, short taxes, int expected) { var profile = Profile.GetProfile(); var oldPP = profile.PerkPoints; using (profile.TemporarilyModifyProfile(rp, modScore)) { var loadout = TestHelper.GetEmptyLoadout(); loadout.Mods.Taxes.CurrentLevel = taxes; Assert.That(loadout.RemainingPerkPoints, Is.EqualTo(expected)); } Assert.That(profile.PerkPoints, Is.EqualTo(oldPP)); }
public void TestProposedValues_DontChangeState() { var loadout = TestHelper.GetEmptyLoadout(); loadout.CurrentUnit = VUnit.New(UnitType.Striker, loadout); loadout.UnitConfiguration.DifficultyLevel = DifficultyLevel.VeryEasy; loadout.CurrentUnit.CurrentInfusion = loadout.CurrentUnit.MaximumInfusion; loadout.CurrentUnit.CurrentKills = loadout.CurrentUnit.MaximumKills; var oldDamage = loadout.Stats.Damage; var oldToughness = loadout.Stats.Toughness; var perks = loadout.Perks as PerkCollection; foreach (var perk in perks.AllPerks) { perk.GetIncrementHint(perk.MinimumIncreaseForOptimise); Assert.That(loadout.Stats.Damage, Is.EqualTo(oldDamage), $"{perk.Name} Perk permanently modifies damage when getting it's increment hint"); Assert.That(loadout.Stats.Toughness, Is.EqualTo(oldToughness), $"{perk.Name} Perk permanently modifies toughness when getting it's increment hint"); perk.GetDecrementHint(perk.MinimumIncreaseForOptimise); Assert.That(loadout.Stats.Damage, Is.EqualTo(oldDamage), $"{perk.Name} Perk permanently modifies damage when getting it's decrement hint"); Assert.That(loadout.Stats.Toughness, Is.EqualTo(oldToughness), $"{perk.Name} Perk permanently modifies toughness when getting it's decrement hint"); } }