public void SetupTests() { GameWorld world = new GameWorld(10, 50, 50); Game = new TestGame(world); }
public void Setup() { Game = new TestGame(); }
public void Test1() { var fieldGenerator = new DensityFieldGenerator(new DensityFieldGeneratorParams(-690520614, 60)); int width = 5, height = 5; var game = new TestGame(fieldGenerator, width, height); }
public void Setup() { Game = new TestGame(createPlayer: false); Serialization.LoadSerializers(); }
public void Setup() { Game = new TestGame(createPlayer: false); }