public void MultipleSpringiesOnBattleEnded1() { var attackedMap = server.GetAttackOptions(springieAuth).First().MapName; server.GetPlayersToNotify(springieAuth, attackedMap, ReminderEvent.OnBattleStarted); server.GetPlayersToNotify(springieAuth, attackedMap, ReminderEvent.OnBattleEnded); Assert.IsTrue(server.GetAttackOptions(springie2Auth).Any(p => p.MapName == attackedMap)); }