public void PlayerCanBeGivenANewPlaylist() { var library = new MemoryLibraryRepository(); var playlist = new Playlist(); var dummyAudio = new DummyAudioInteractor(); var player = new Player(playlist, dummyAudio, null); var song = "song1"; library.ClearLibrary(); library.AddMusicToLibrary(new MusicInfo[] { new MusicInfo() { FullPath = song } }); playlist.AddRange(library.GetAllMusic()); player.Play(); Assert.AreEqual(song, playlist.CurrentSong.FullPath, "The last song played must be the only one in the library."); var song2 = "song 2"; library.ClearLibrary(); library.AddMusicToLibrary(new MusicInfo[] { new MusicInfo() { FullPath = song2 } }); playlist.AddRange(library.GetAllMusic()); player.PlayCount = 0; player.Play(); Assert.AreEqual(song, playlist.PreviousSong.FullPath, "The previous played must be new song in the library."); Assert.AreEqual(song2, playlist.CurrentSong.FullPath, "The current played must be new song in the library."); }
public void PlayerCanGoBack() { var playlist = new Playlist(new DummyPlaylistWatcher()); var dummyAudio = new DummyAudioInteractor(); var player = new Player(playlist, dummyAudio, null); var song1 = new MusicInfo() { FullPath = "song1" }; var song2 = new MusicInfo() { FullPath = "song2" }; playlist.Enqueue(song1); playlist.Enqueue(song2); player.MaxPlayCount = 2; player.Play(); Assert.AreEqual(1, playlist.CurrentPosition, "The song must have moved one song ahead."); player.Back(); Assert.AreEqual(0, playlist.CurrentPosition, "The song must have moved one song back."); }
public void PlayerShouldPlayTheNextSongWhenTheSongFinishes() { var playlist = new Playlist(new DummyPlaylistWatcher()); var dummyAudio = new DummyAudioInteractor(); var player = new Player(playlist, dummyAudio, null); var song1 = "song1"; var song2 = "song2"; var music1 = new MusicInfo() { FullPath = song1 }; var music2 = new MusicInfo() { FullPath = song2 }; playlist.Enqueue(music1); playlist.Enqueue(music2); player.Play(); Assert.AreEqual(2, dummyAudio.PlayHistory.Count, "There must be two songs that were played."); Assert.AreEqual(song1, dummyAudio.PlayHistory[0], "The first song that was played must be the right one."); Assert.AreEqual(song2, dummyAudio.PlayHistory[1], "The second song that was played must be the right one."); }
public void Test() { var song1 = "song1"; var song2 = "song2"; var song3 = "song3"; var song4 = "song4"; _songs = new MusicInfo[] { new MusicInfo() { FullPath = song1 }, new MusicInfo() { FullPath = song2 }, new MusicInfo() { FullPath = song3 }, new MusicInfo() { FullPath = song4 } }; var library = new MemoryLibraryRepository(); library.ClearLibrary(); library.AddMusicToLibrary(_songs); var loopingWatcher = new RandomSongPlaylistWatcher(2); _playlist = new Playlist(loopingWatcher); _dummyAudio = new DummyAudioInteractor(); var player = new Player(_playlist, _dummyAudio, library); loopingWatcher.AttachToPlaylist(_playlist, library); player.MaxPlayCount = 3; player.Play(); }
public void Loop() { var song1 = "song1"; var song2 = "song2"; var library = new MemoryLibraryRepository(); library.ClearLibrary(); library.AddMusicToLibrary( new MusicInfo[] { new MusicInfo() { FullPath = song1 }, new MusicInfo() { FullPath = song2 } }); var loopingWatcher = new LoopingPlaylistWatcher(); var playlist = new Playlist(loopingWatcher); var dummyAudio = new DummyAudioInteractor(); var player = new Player(playlist, dummyAudio, library); loopingWatcher.AttachToPlaylist(playlist, library); playlist.AddRange(library.GetAllMusic()); player.MaxPlayCount = 3; player.Play(); Assert.AreEqual(3, dummyAudio.PlayHistory.Count, "There must be three songs in the history."); Assert.AreEqual(song1, dummyAudio.PlayHistory[0], "The first song must play first."); Assert.AreEqual(song2, dummyAudio.PlayHistory[1], "The second song must play second."); Assert.AreEqual(song1, dummyAudio.PlayHistory[2], "The first song must play third."); Assert.AreEqual(2, playlist.RemainingSongs, "After playing three songs there must still be 2 songs in the playlist."); }
public void PlayerShouldDoNothingIfThePlaylistIsEmpty() { var playlist = new Playlist(new DummyPlaylistWatcher()); var dummyAudio = new DummyAudioInteractor(); var player = new Player(playlist, dummyAudio, null); player.Play(); Assert.AreEqual(0, dummyAudio.PlayHistory.Count, "There must be not be any songs played."); }
public void ShouldSendMessageWhenSongIsPlayed() { var library = new MemoryLibraryRepository(); library.ClearLibrary(); var song = new MusicInfo() { Album = "Test album", FullPath = "Test song", Artist = "Test artist", Title = "Test title" }; library.AddMusicToLibrary( new MusicInfo[] { song }); var pubnubStub = MockRepository.GenerateStub <IRealTimeMessaging>(); pubnubStub.Stub(X => X.SendNowPlaying(null)).IgnoreArguments(); var messagingWatcher = new MessagingPlaylistWatcher(); messagingWatcher.AssignMessaging(pubnubStub); var loopingWatcher = new LoopingPlaylistWatcher(); var playlist = new Playlist(new IPlaylistWatcher[] { loopingWatcher, messagingWatcher }); var dummyAudio = new DummyAudioInteractor(); var player = new Player(playlist, dummyAudio, library); loopingWatcher.AttachToPlaylist(playlist, library); messagingWatcher.AttachToPlaylist(playlist, library); playlist.AddRange(library.GetAllMusic()); player.MaxPlayCount = 1; player.Play(); var args = pubnubStub.GetArgumentsForCallsMadeOn(X => X.SendNowPlaying(null), Y => Y.IgnoreArguments()); Assert.AreEqual(1, args.Count, "There must be one message."); var nowPlayingSong = (MusicInfo)args[0][0]; Assert.AreEqual(song.Album, nowPlayingSong.Album, "The album must be correct."); Assert.AreEqual(song.Title, nowPlayingSong.Title, "The title must be correct."); }
public void Test() { var song1 = "song1"; var song2 = "song2"; var song3 = "song3"; var song4 = "song4"; _songs = new MusicInfo[] { new MusicInfo() { FullPath = song1 }, new MusicInfo() { FullPath = song2 }, new MusicInfo() { FullPath = song3 }, new MusicInfo() { FullPath = song4 } }; var library = new MemoryLibraryRepository(); library.ClearLibrary(); library.AddMusicToLibrary(_songs); var loopingWatcher = new RandomSongPlaylistWatcher(2); _playlist = new Playlist(loopingWatcher); _dummyAudio = new DummyAudioInteractor(); var player = new Player(_playlist, _dummyAudio, library); _playlist.Add(_songs[0]); _playlist.Add(_songs[1]); loopingWatcher.AttachToPlaylist(_playlist, library); player.MaxPlayCount = 3; player.Play(); }
public void PlayerShouldBePausableAndResumeable() { var playlist = new Playlist(new DummyPlaylistWatcher()); var dummyAudio = new DummyAudioInteractor(); var player = new Player(playlist, dummyAudio, null); var song = "song1"; var music = new MusicInfo() { FullPath = song }; playlist.Enqueue(music); player.Play(); player.Pause(); player.Resume(); Assert.IsTrue(dummyAudio.WasPaused, "The audio must have been paused."); Assert.IsTrue(dummyAudio.WasResumed, "The audio must have been resumed."); }
public void PlayerShouldStopIfThePlaylistRunsOut() { var playlist = new Playlist(new DummyPlaylistWatcher()); var dummyAudio = new DummyAudioInteractor(); var player = new Player(playlist, dummyAudio, null); var song = "song1"; var music = new MusicInfo() { FullPath = song }; playlist.Enqueue(music); player.Play(); Assert.AreEqual(1, dummyAudio.PlayHistory.Count, "There must be one song that was played."); Assert.AreEqual(song, dummyAudio.PlayHistory[0], "The song that was played must be the right one."); }
public void ResumingWhileNotPausedDoesNothing() { var playlist = new Playlist(new DummyPlaylistWatcher()); var dummyAudio = new DummyAudioInteractor(); var player = new Player(playlist, dummyAudio, null); var song = "song1"; var music = new MusicInfo() { FullPath = song }; playlist.Enqueue(music); player.Play(); player.Resume(); Assert.IsFalse(dummyAudio.WasResumed, "It should not resume if it wasn't paused."); }
public void PlayerShouldBeStoppable() { var playlist = new Playlist(new DummyPlaylistWatcher()); var dummyAudio = new DummyAudioInteractor(); var player = new Player(playlist, dummyAudio, null); var song = "song1"; var music = new MusicInfo() { FullPath = song }; playlist.Enqueue(music); player.Play(); player.Stop(); Assert.IsTrue(dummyAudio.WasStopped, "It should stop."); }