public void ResolutionScalingInitializedCorrectly(UIOrientation orientation, int screenWidth, int screenHeight, float screenDpi, int scaledDpi) { PlayerSettings.defaultInterfaceOrientation = orientation; var serializedSettings = PlayerSettings.GetSerializedObject(); serializedSettings.Update(); serializedSettings.FindProperty("resolutionScalingMode").intValue = 1; serializedSettings.FindProperty("targetPixelDensity").intValue = scaledDpi; serializedSettings.ApplyModifiedPropertiesWithoutUndo(); var testDevice = DeviceInfoLibrary.GetDeviceWithSupportedOrientations(ScreenTestUtilities.ExplicitOrientations, screenWidth, screenHeight, screenDpi); var testWindow = new TestWindow(); m_Simulation = new ScreenSimulation(testDevice, m_InputTest, new SimulationPlayerSettings(), testWindow); if (screenDpi >= scaledDpi) { var scale = scaledDpi / screenDpi; var expectedResolution = orientation.IsLandscape() ? new Vector2((int)(screenHeight * scale), (int)(screenWidth * scale)) : new Vector2((int)(screenWidth * scale), (int)(screenHeight * scale)); Assert.AreEqual(expectedResolution, testWindow.TargetSize); } else { var expectedResolution = orientation.IsLandscape() ? new Vector2(screenHeight, screenWidth) : new Vector2(screenWidth, screenHeight); Assert.AreEqual(expectedResolution, testWindow.TargetSize); } }
public void SetUp() { m_InputTest = new TestInput(); m_Window = new TestWindow(); m_TestDevice = DeviceInfoLibrary.GetDeviceWithSupportedOrientations(new[] { ScreenOrientation.Portrait, ScreenOrientation.LandscapeLeft, ScreenOrientation.LandscapeRight, ScreenOrientation.PortraitUpsideDown }); }
public void ScreenResolutionChangesCorrectlyWhenChangingOrientation(ScreenOrientation initOrientation, ScreenOrientation newOrientation, int screenWidth, int screenHeight) { var portraitResolution = new Vector2(screenWidth, screenHeight); var landscapeResolution = new Vector2(screenHeight, screenWidth); var testDevice = DeviceInfoLibrary.GetDeviceWithSupportedOrientations(ScreenTestUtilities.ExplicitOrientations, screenWidth, screenHeight); var testWindow = new TestWindow(); m_Simulation = new ScreenSimulation(testDevice, m_InputTest, SimulatorPlayerSettingsUI.InitDefaultPlayerSettings(), testWindow); Screen.orientation = initOrientation; Assert.AreEqual(initOrientation.IsLandscape() ? landscapeResolution : portraitResolution, testWindow.TargetSize); Screen.orientation = newOrientation; Assert.AreEqual(newOrientation.IsLandscape() ? landscapeResolution : portraitResolution, testWindow.TargetSize); }
public void OneTimeSetUp() { m_CachedOrientation = PlayerSettings.defaultInterfaceOrientation; m_CachedAutoPortrait = PlayerSettings.allowedAutorotateToPortrait; m_CachedAutoPortraitReversed = PlayerSettings.allowedAutorotateToPortraitUpsideDown; m_CachedAutoLandscapeLeft = PlayerSettings.allowedAutorotateToLandscapeLeft; m_CachedAutoLandscapeRight = PlayerSettings.allowedAutorotateToLandscapeRight; var serializedSettings = PlayerSettings.GetSerializedObject(); serializedSettings.Update(); m_CachedScalingMode = serializedSettings.FindProperty("resolutionScalingMode").intValue; m_CachedScaledDPI = serializedSettings.FindProperty("targetPixelDensity").intValue; m_TestDevice = DeviceInfoLibrary.GetDeviceWithSupportedOrientations(ScreenTestUtilities.ExplicitOrientations); m_TestWindow = new TestWindow(); }
public void WillRotateOnlyToSupportedOrientationsWhenExplicitlySet(ScreenOrientation unsupportedOrientation) { var supportedOrientations = new List <ScreenOrientation>(ScreenTestUtilities.ExplicitOrientations); supportedOrientations.Remove(unsupportedOrientation); var testDevice = DeviceInfoLibrary.GetDeviceWithSupportedOrientations(supportedOrientations.ToArray()); m_Simulation = new ScreenSimulation(testDevice, m_InputTest, new SimulationPlayerSettings(), m_Window); foreach (var orientation in supportedOrientations) { Screen.orientation = orientation; Assert.AreEqual(orientation, Screen.orientation); } Screen.orientation = unsupportedOrientation; Assert.AreNotEqual(unsupportedOrientation, Screen.orientation); }
public void ScreenResolutionChangesCorrectlyWhenChangingResolutionAndOrientation(ScreenOrientation initOrientation, ScreenOrientation newOrientation, int newWidth, int newHeight) { var initResolution = new Vector2(newWidth, newHeight); var flippedResolution = new Vector2(newHeight, newWidth); var isFlipped = initOrientation.IsLandscape() ^ newOrientation.IsLandscape(); var testDevice = DeviceInfoLibrary.GetDeviceWithSupportedOrientations(ScreenTestUtilities.ExplicitOrientations); var testWindow = new TestWindow(); m_Simulation = new ScreenSimulation(testDevice, m_InputTest, SimulatorPlayerSettingsUI.InitDefaultPlayerSettings(), testWindow); Screen.orientation = initOrientation; Screen.SetResolution(newWidth, newHeight, true); Assert.AreEqual(initResolution, testWindow.TargetSize); Screen.orientation = newOrientation; Assert.AreEqual(isFlipped ? flippedResolution : initResolution, testWindow.TargetSize); }
public void WillRotateOnlyToSupportedOrientationsWhenAutoRotating(ScreenOrientation unsupportedOrientation) { var supportedOrientations = new List <ScreenOrientation>(ScreenTestUtilities.ExplicitOrientations); supportedOrientations.Remove(unsupportedOrientation); var testDevice = DeviceInfoLibrary.GetDeviceWithSupportedOrientations(supportedOrientations.ToArray()); m_Simulation = new ScreenSimulation(testDevice, m_InputTest, new SimulationPlayerSettings(), m_Window); Screen.orientation = ScreenOrientation.AutoRotation; Screen.autorotateToPortrait = true; Screen.autorotateToPortraitUpsideDown = true; Screen.autorotateToLandscapeLeft = true; Screen.autorotateToLandscapeRight = true; foreach (var orientation in supportedOrientations) { m_InputTest.Rotate(orientation); Assert.AreEqual(orientation, Screen.orientation); } m_InputTest.Rotate(unsupportedOrientation); Assert.AreNotEqual(unsupportedOrientation, Screen.orientation); }