public void Should_Fail_By_Empty_Id() { // arrange var command = GetGuildCommandFake.InvalidByEmptyId().Generate(); var sut = new GetGuildValidator { CascadeMode = FluentValidation.CascadeMode.Stop }; // act var result = sut.Validate(command); // assert result.AssertErrorsCount(1); }
public void Should_Succeed() { // arrange var command = GetGuildCommandFake.Valid().Generate(); var sut = new GetGuildValidator { CascadeMode = FluentValidation.CascadeMode.Stop }; // act var result = sut.Validate(command); // assert result.Should().NotBeNull() .And.BeOfType <ValidationResult>(); result.IsValid.Should().BeTrue(); }
public async Task Handle_Should_Succeed_With_ValidCommand() { // arrange const int expectedMembersCount = 3; var expectedGuild = GuildFake.Complete(membersCount: expectedMembersCount).Generate(); var command = GetGuildCommandFake.Valid(expectedGuild.Id).Generate(); var repository = GuildRepositoryMockBuilder.Create() .GetByIdSuccess(input: command.Id, output: expectedGuild).Build(); var sut = new GetGuildHandler(repository); // act var result = await sut.Handle(command, default); // assert result.Should().NotBeNull().And.BeOfType <SuccessResult>(); result.Success.Should().BeTrue(); result.Errors.Should().BeEmpty(); result.As <SuccessResult>().StatusCode.Should().Be(StatusCodes.Status200OK); result.Data.Should().NotBeNull().And.BeOfType <GuildTestProxy>(); result.Data.As <Guild>().Id.Should().Be(expectedGuild.Id); result.Data.As <Guild>().GetLeader().Id.Should().Be(expectedGuild.GetLeader().Id); result.Data.As <Guild>().Members.Should().NotBeEmpty().And.HaveCount(expectedMembersCount); }