public PartBase(Entity e, int PartItem, int Col, int Row) { Type = "PartBase"; curCol = Col; curRow = Row; myShip = e as BaseShip; myShip = e as Ship; MyType = PartItem; }
public Bullet(float x, float y, Vector2f VelocityIn, Entity ShipIn) : base(x, y, Punk.SpaceWorld.WorldLength, Punk.SpaceWorld.WorldHeight) { Type = "Bullet"; Graphic = BulletShot = Image.CreateCircle(2, FP.Color(0x4083FF)); X = x; Y = y; BulletShot.CenterOO(); SetHitboxTo(BulletShot); CenterOrigin(); myShip = ShipIn as Ship; Velocity = VelocityIn + myShip.Velocity; }