public void SwapBuffers() { glFinish(); BackBuffer.DrawTo(TargetGraphics, ViewPort.X, ViewPort.Y); TargetGraphics.Flush(); }
public void SwapBuffers() { if (m_Target == null) { return; } glFinish(); BackBuffer.DrawTo(m_Target, Viewport.X, Viewport.Y); }
public void wglSwapBuffers() { if (!IsValid) { return; } BackBuffer.DrawTo(TargetGraphics, Viewport.X, Viewport.Y); TargetGraphics.Flush(); }