コード例 #1
0
        public bool AddImage(Texture2D img, string name, Borders borders)
        {
            AtlasNode node = _root.Insert(img, borders);

            if (node == null)
            {
                return(false);
            }
            _rectangleMap.Add(name, node.Rectangle);

            try
            {
                Image.SetPixels((int)node.Rectangle.x, (int)node.Rectangle.y, (int)node.Rectangle.width, (int)node.Rectangle.height, img.GetPixels());
            }
            catch (Exception exceptionMessage)
            {
                Debug.Log(exceptionMessage);
                InstallerAtlasProperties.SetReadable(img);
                Image.SetPixels((int)node.Rectangle.x, (int)node.Rectangle.y, (int)node.Rectangle.width, (int)node.Rectangle.height, img.GetPixels());
            }

            if (borders.IsRepeat)
            {
                Color color = new Color();

                for (int b = 0; b < borders.RepeatSize; b++)
                {
                    for (int i = 0; i < img.width; i++)
                    {
                        color = img.GetPixel(i, 0);
                        Image.SetPixel(i + (int)node.Rectangle.x, (int)node.Rectangle.y - b - 1, color);

                        color = img.GetPixel(i, img.height - 1);
                        Image.SetPixel(i + (int)node.Rectangle.x, (int)node.Rectangle.y + (int)node.Rectangle.height + b, color);
                    }
                }

                for (int b = 0; b < borders.RepeatSize; b++)
                {
                    for (int i = 0; i < img.height; i++)
                    {
                        color = img.GetPixel(0, i);
                        Image.SetPixel((int)node.Rectangle.x - b - 1, (int)node.Rectangle.y + i, color);

                        color = img.GetPixel(img.width - 1, i);
                        Image.SetPixel((int)node.Rectangle.x + (int)node.Rectangle.width + b, (int)node.Rectangle.y + i, color);
                    }
                }
            }
            if (Image == null)
            {
                Debug.LogError("Image null!");
            }
            return(true);
        }
コード例 #2
0
ファイル: AtlasPacker.cs プロジェクト: ucpp/CodeSamples
        // generate sprite atlas from texture atlas
        private void GenerateSprites(string path, SpriteAlignment alignment)
        {
            string atlasPath = path.Replace(".png", ".txt");

            atlasPath = @"Assets\" + Regex.Split(atlasPath, @"Assets")[1].Remove(0, 1);
            TextAsset atlas = (TextAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(TextAsset));

            path = @"Assets\" + Regex.Split(path, @"Assets")[1].Remove(0, 1);
            Texture2D image = (Texture2D)AssetDatabase.LoadAssetAtPath(path, typeof(Texture2D));

            List <SpriteMetaData> sprites         = SpritePacker.Parse(atlas, _height, (int)alignment);
            TextureImporter       textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(image)) as TextureImporter;

            textureImporter.spritesheet      = sprites.ToArray();
            textureImporter.textureType      = TextureImporterType.Sprite;
            textureImporter.spriteImportMode = SpriteImportMode.Multiple;
            AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
            InstallerAtlasProperties.SetDefaultSettings(image);
        }