private void DrawEachMenuBox(DrawingLayer d, Color EdgeColor, Color InnerColor) //테두리와 내부를 별도로 그리기 위한 일회성 메소드. { d.Draw(EdgeColor); DrawingLayer Inner = new DrawingLayer("Light", new Rectangle(d.GetPos().X + EdgePixelSize, d.GetPos().Y + EdgePixelSize, d.GetBound().Width - 2 * EdgePixelSize, d.GetBound().Height - 2 * EdgePixelSize)); Inner.Draw(InnerColor); }
public static void DrawString(Camera2D cam, string s, DrawingLayer d, Vector2 vector2, Color color) { Game1.spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, cam.get_transformation(Game1.graphics.GraphicsDevice /*Send the variable that has your graphic device here*/)); Game1.spriteBatch.DrawString(Standardfont, s, vector2 + new Vector2(d.GetPos().X, d.GetPos().Y), color); Game1.spriteBatch.End(); }
public static void DrawString(string FontName, string s, DrawingLayer d, Vector2 vector2, Color color) { Temporaryfont = Game1.content.Load <SpriteFont>(FontName); Game1.spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, Standard.MainCamera.get_transformation(Game1.graphics.GraphicsDevice /*Send the variable that has your graphic device here*/)); Game1.spriteBatch.DrawString(Temporaryfont, s, vector2 + new Vector2(d.GetPos().X, d.GetPos().Y), color); Game1.spriteBatch.End(); }
public ScrollBar(DrawingLayer frame, string BarSpriteName, int BarSize, bool is_vertical, Action ScrollAction) { Frame = frame; isVertical = is_vertical; if (isVertical) { Interval = Frame.GetBound().Height - BarSize; } else { Interval = Frame.GetBound().Width - BarSize; } ScrollEvent += ScrollAction; if (is_vertical) { Bar = new DrawingLayer(BarSpriteName, new Rectangle(Frame.GetPos(), new Point(Frame.GetBound().Width, BarSize))); } else { Bar = new DrawingLayer(BarSpriteName, new Rectangle(Frame.GetPos().X + Interval, Frame.GetPos().Y, BarSize, Frame.GetBound().Height)); } }
public static Point GetPos() { return(mouseLayer.GetPos()); }
public void Update() { if (ScrollEvent != null) { ScrollEvent(); } //마우스 입력 처리 if (Cursor.IsDragging(Bar) || (Cursor.JustdidLeftClick() && Cursor.IsOn(Frame))) { if (isVertical) { Bar.SetCenter(new Point(Bar.GetPos().X, Cursor.GetPos().Y)); } else { Bar.SetCenter(new Point(Cursor.GetPos().X, Bar.GetPos().Y)); } } //바가 범위를 벗어나지 않도록 조정. if (isVertical) { if (Bar.GetPos().Y < Frame.GetPos().Y) { Bar.SetPos(Frame.GetPos()); } if (Bar.GetPos().Y > Frame.GetPos().Y + Interval) { Bar.SetPos(Bar.GetPos().X, Frame.GetPos().Y + Interval); } Bar.SetPos(Frame.GetPos().X, Bar.GetPos().Y); } else { if (Bar.GetPos().X < Frame.GetPos().X) { Bar.SetPos(Frame.GetPos()); } if (Bar.GetPos().X > Frame.GetPos().X + Interval) { Bar.SetPos(Frame.GetPos().X + Interval, Bar.GetPos().Y); } Bar.SetPos(Bar.GetPos().X, Frame.GetPos().Y); } //계수조정. if (isVertical) { Coefficient = 1 - (Bar.GetPos().Y - Frame.GetPos().Y) / (float)Interval; } else { Coefficient = (Bar.GetPos().X - Frame.GetPos().X) / (float)Interval; } }
public Point GetPos() { return(Frame.GetPos()); }