[Test] // Ensures that the defaults have not been tampered public void Test_CreateVehicleWithDefaults() { CheckIfTestShouldBeIgnored(); //---------------Set up test pack------------------- //---------------Assert Precondition---------------- //---------------Execute Test ---------------------- Vehicle vehicle = new Vehicle(); //---------------Test Result ----------------------- Assert.IsNotNull(vehicle.VehicleID); Assert.IsInstanceOf(vehicle.Props["VehicleID"].PropertyType, vehicle.VehicleID); Assert.IsNull(vehicle.VehicleType); Assert.IsNull(vehicle.MaxSpeed); }
[Test] // Ensures that property setters in the code point to the correct property public void Test_PropertySettersUseCorrectPropertyNames() { CheckIfTestShouldBeIgnored(); //---------------Set up test pack------------------- Vehicle vehicle = new Vehicle(); //---------------Assert Precondition---------------- //---------------Execute Test ---------------------- object valueForVehicleType = TestUtilsShared.GetRandomString(); vehicle.SetPropertyValue("VehicleType", valueForVehicleType); object valueForMaxSpeed = (double)TestUtilsShared.GetRandomInt(); vehicle.SetPropertyValue("MaxSpeed", valueForMaxSpeed); //---------------Test Result ----------------------- Assert.AreEqual(valueForVehicleType, vehicle.VehicleType); Assert.AreEqual(valueForMaxSpeed, vehicle.MaxSpeed); }
/// <summary> /// Creates a new unsaved Vehicle where all properties are null, except ID properties /// and those with default values. If there are compulsory properties without /// defaults, saving the object will throw an exception. /// </summary> public static Vehicle CreateUnsavedDefaultVehicle() { Vehicle vehicle = new Vehicle(); return vehicle; }
[Test] // Ensures that gets and sets in the code refer to the same property public void Test_PropertyGetters() { CheckIfTestShouldBeIgnored(); //---------------Set up test pack------------------- Vehicle vehicle = new Vehicle(); //---------------Assert Precondition---------------- //---------------Execute Test ---------------------- object valueForVehicleType = TestUtilsShared.GetRandomString(); vehicle.VehicleType = (System.String) valueForVehicleType; object valueForMaxSpeed = (double)TestUtilsShared.GetRandomInt(); vehicle.MaxSpeed = (System.Double) valueForMaxSpeed; //---------------Test Result ----------------------- Assert.AreEqual(valueForVehicleType, vehicle.VehicleType); Assert.AreEqual(valueForMaxSpeed, vehicle.MaxSpeed); }
/// <summary> /// Creates a new unsaved Vehicle with a random value assigned to every property /// </summary> public static Vehicle CreateUnsavedValidVehicle() { Vehicle vehicle = new Vehicle(); vehicle.MaxSpeed = (double)TestUtilsShared.GetRandomInt(); return vehicle; }