//rectifies collisions between the camera and the edge of the tile map, it will reset the tile map so that it doesn't //draw outside the tile map, keeping everything contained in the camera public void fixCameraCollisionWithTileMapBounds(LevelMap tm) { if (getWorldBoundingBox.Left < tm.getBoundingBox.Left) { currentWorldPosition.X = tm.getBoundingBox.Left; } if (getWorldBoundingBox.Top < tm.getBoundingBox.Top) { currentWorldPosition.Y = tm.getBoundingBox.Top; } if (getWorldBoundingBox.Right > tm.getBoundingBox.Right) { currentWorldPosition.X = tm.getBoundingBox.Right - cameraWidth; } if (getWorldBoundingBox.Bottom > tm.getBoundingBox.Bottom) { currentWorldPosition.Y = tm.getBoundingBox.Bottom - cameraHeight; } }
public RegalFallsOne(ContentManager cm, GraphicsDeviceManager gdm, SpriteBatch sb, ImageLibrary iLibrary, Player pOne) : base(cm, gdm, sb) { nextLevel = NextLevelPointer.WorldOneLevelTwo; cmReference = cm; gdmReference = gdm; sbReference = sb; imageLibrary = iLibrary; parallaxBackgrounds = new List <ParallaxBackground>(); platforms = new List <Platform>(); platformsToRemove = new List <Platform>(); slopedPlatforms = new List <SlopedPlatform>(); grindRails = new List <GrindRail>(); tightRopes = new List <TightRope>(); springs = new List <Spring>(); ladders = new List <Ladder>(); hurdles = new List <Hurdle>(); bearTraps = new List <BearTrap>(); worldTreasure = new List <Treasure>(); worldTreasureToRemove = new List <Treasure>(); endOfLevelTrigger = new EventTrigger(); //System.Diagnostics.Debug.WriteLine(testPlatform.platformSlope.getSlope()); //configures default map map = new LevelMap(cm, gdm, sb, new Vector2(344, 264), new Vector2(16, 16)); //----------------------------------------------------------Start Map Configuration---------------------------------------- int tileTrackerX = 0; int tileTrackerY = 0; //iterates through row by column and initializes based on some arbitrary distinctions while (tileTrackerY < map.tileMapHeight) { while (tileTrackerX < map.tileMapWidth) { map.tiles[tileTrackerX, tileTrackerY] = new BackgroundTile(cm, gdm, sb, new Vector2(map.tilePositionX, map.tilePositionY), new Vector2(16, 16), new Vector2(1, 1), imageLibrary.basicBlueTile, false, false, false, false); map.tilePositionX += map.defaultTileWidth; tileTrackerX++; } map.tilePositionX = 0; tileTrackerX = 0; map.tilePositionY += map.defaultTileHeight; tileTrackerY++; } //----------------------------------------------------------End Map Configuration---------------------------------------- playerOneCamera = new Camera(cmReference, gdmReference, sbReference, new Vector2(0, 0), gdmReference.GraphicsDevice.Viewport.TitleSafeArea.Width, gdmReference.GraphicsDevice.Viewport.TitleSafeArea.Height); //playerTwoCamera = new Camera(cm, gdm, sb, new Vector2(0, 0), graphicsDeviceManagerReference.GraphicsDevice.Viewport.TitleSafeArea.Width / 2, graphicsDeviceManagerReference.GraphicsDevice.Viewport.TitleSafeArea.Height); //playerTwoCamera.screenPosition = new Vector2(graphicsDeviceManagerReference.GraphicsDevice.Viewport.TitleSafeArea.Width / 2, 0); playerOne = pOne; playerOne.previousWorldPosition = new Vector2(0, 0); playerOne.currentWorldPosition = new Vector2(0, 0); //playerTwo = new playerOne(cm, sb, gdm); //playerTwo.currentWorldPosition = playerTwoCamera.worldPosition; //Configures the lists configureParallaxBackgrounds(); configureWorldPlatforms(); configureWorldSlopePlatforms(); configureWorldGrindRails(); configureWorldTightRopes(); configureWorldSprings(); configureWorldLadders(); configureWorldHurdles(); configureWorldBearTraps(); configureWorldTreasure(); gravity = new Vector2(0, 9); scoreFont = cmReference.Load <SpriteFont>("Fonts/PlaceholderFont"); deathWatchTimer = 0; deathWatchTimerTimerLimit = 60; }
public TylerLevel(ContentManager cm, GraphicsDeviceManager gdm, SpriteBatch sb, ImageLibrary iLibrary, Player pOne) : base(cm, gdm, sb) { cmReference = cm; gdmReference = gdm; sbReference = sb; imageLibrary = iLibrary; parallaxBackgrounds = new List <ParallaxBackground>(); platforms = new List <Platform>(); platformsToRemove = new List <Platform>(); slopedPlatforms = new List <SlopedPlatform>(); grindRails = new List <GrindRail>(); springs = new List <Spring>(); worldTreasure = new List <Treasure>(); worldTreasureToRemove = new List <Treasure>(); //System.Diagnostics.Debug.WriteLine(testPlatform.platformSlope.getSlope()); //configures default map map = new LevelMap(cm, gdm, sb, new Vector2(168, 260), new Vector2(16, 16)); //----------------------------------------------------------Start Map Configuration---------------------------------------- int tileTrackerX = 0; int tileTrackerY = 0; //iterates through row by column and initializes based on some arbitrary distinctions while (tileTrackerY < map.tileMapHeight) { while (tileTrackerX < map.tileMapWidth) { map.tiles[tileTrackerX, tileTrackerY] = new BackgroundTile(cm, gdm, sb, new Vector2(map.tilePositionX, map.tilePositionY), new Vector2(16, 16), new Vector2(1, 1), imageLibrary.basicBlueTile, false, false, false, false); map.tilePositionX += map.defaultTileWidth; tileTrackerX++; } map.tilePositionX = 0; tileTrackerX = 0; map.tilePositionY += map.defaultTileHeight; tileTrackerY++; } //----------------------------------------------------------End Map Configuration---------------------------------------- playerOneCamera = new Camera(cmReference, gdmReference, sbReference, new Vector2(0, 0), gdmReference.GraphicsDevice.Viewport.TitleSafeArea.Width, gdmReference.GraphicsDevice.Viewport.TitleSafeArea.Height); //playerTwoCamera = new Camera(cm, gdm, sb, new Vector2(0, 0), graphicsDeviceManagerReference.GraphicsDevice.Viewport.TitleSafeArea.Width / 2, graphicsDeviceManagerReference.GraphicsDevice.Viewport.TitleSafeArea.Height); //playerTwoCamera.screenPosition = new Vector2(graphicsDeviceManagerReference.GraphicsDevice.Viewport.TitleSafeArea.Width / 2, 0); playerOne = pOne; playerOne.previousWorldPosition = new Vector2(0, 0); playerOne.currentWorldPosition = new Vector2(0, 0); //playerTwo = new playerOne(cm, sb, gdm); //playerTwo.currentWorldPosition = playerTwoCamera.worldPosition; //Configures the lists configureParallaxBackgrounds(); configureWorldPlatforms(); configureWorldSlopePlatforms(); configureWorldGrindRails(); configureWorldSprings(); configureWorldTreasure(); gravity = new Vector2(0, 9); }